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-   -   Dick O Kane Method for SH5 (https://www.subsim.com/radioroom/showthread.php?t=166312)

ottoramsaig 03-27-10 12:18 PM

Dick O Kane Method for SH5
 
Just when i thought I could not miss with DOK in SH4 here comes SH5 and I got to learn all over again. I understood the method used in SH3 but was never really good at it. I do not want to run with map updates and wish to hardcore it. You couldn't miss with DOK in SH4:)

kylania 03-27-10 01:55 PM

It works just fine in SH5 as well. As long as you have the target's speed and course properly plotted the Fast90/DickOKane method works perfectly.

Arclight 03-27-10 05:43 PM

Untill you upgrade your torpedoman; one of his passive skills increases torpedo speed.

I know it says range, but it's speed. ;)


At least, that is the situation to the best of my knowledge. :hmm2:

kylania 03-27-10 05:50 PM

Quote:

Originally Posted by Arclight (Post 1337032)
At least, that is the situation to the best of my knowledge. :hmm2:

Ahh yes, there's a few mods out there that fix that problem though. The entire morale and ability system should be scrapped until it's fixed. :)

Arclight 03-27-10 05:53 PM

Imho take out the activated abilities, don't use them anyway. And the passive ones need an overhaul. :yep:


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