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-   -   [REQ] Fix for the Complete Stop on torpedo hit (https://www.subsim.com/radioroom/showthread.php?t=166302)

wildcards 03-27-10 10:11 AM

[REQ] Fix for the Complete Stop on torpedo hit
 
I've noticed that when hitting a ship, it freezes dead in the water. :damn:
If the torpedo hit wasn't a kill shot, the vessel will speed up again to what ever speed it was doing, but that brief moment it went from lets say 12 knots to 0 knots is causing my other torpedo's to miss.

I've seen this happen very often and so far to memory I only have really noticed it with war ships. I don't recall seeing a merchant doing this, but this might also happen with merchants vessels.

If there is a fix already for this glitch, point me to one :salute:


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