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[WIP] More crew's dialogs commands for SH5 1.1.5 - v0.2b
Hi,
I have found a way to add some (missing) commands to our officers dialogs. Thanks to Heretic who helped me sorting it right. Quote:
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Note: Lots of work and testing left to do but it's a start. Also it's my first try at scripting, so any help or tips would be appreciated. Not to mention that I am unable to run SH5 in windowed mode (Win7 and max resolution at 1360x768 (HDTV)) so no script debugger for me... And if some kind english modder could send me a unmodded "dialogs.tsr" file so I can do a english localisation of this mod. (French here ... yes I know, I know, I've read the "SH5's EasterEgg" topic here ^^) Thanks Best regards. Athlonic. |
Good work !!! I d like to see all commands reachable by dialogs !!
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By looking at thoses script files I can assure you that's what have been planned by the Devs. It makes no doubt that they ran out of time because there are several lines of code present but deactivated. And you can read dev's comments like "to be implemented" or "not yet functionnal" etc. But all I saw is that this game has an INFINITE POTENTIAL ! And the strategie mechanics are incredible ! By example, when giving an order to your men it is not just a matter of : give order : then execute order but it is rather like : give order : - check if conditions are met to execute this order, - check number of men needed to do this order, - search for available crew in proximity of the commands to execute this order, - check crew competence for this order, and then execute this order with all those parameter in mind. That's what I call a simulator, Hell yeahhh :yep: Good job here devs, hopefully a patch will give this game the place it deserves. And to UBIsoft : if you let this game down you are definately loosers and big time. |
Excellent! This could prove to be very good! :yeah:
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nice, thanks!
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Nice :yep:
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Very nice... just what i was missing :)
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it d be cool if you can work in concert with DW. The must will be to have reachable order by UI and by dialogs, running without conflict...
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Athlonic, you're welcome to use the files in MFCM if you want to make a version compatible with mine. I use the crew_commands.txt files and made several custom command scripts.
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this is going to be one of those must have mods
great work,looking forward to its release |
Great to see you picked it up.. :yeah:
Please also consider, and I think its very important, to have the boat controlls at the chief. - rudder hard to port etc - some speed control, like AK and snail speed..:DL - dive, periscope depth and surface Dreaming of... - dive 20 meters deeper.. - raise 20 meters more.. - surface, AK, blow, all in one command.. - how is your grandmothers cat doing ? Johan |
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Ok,
After some beta testing there are commands that works flawlessly : Quote:
Good night ... or day (23:54PM here) :03: |
It would be good if you could add all standar orders to the man that is with you in the bridge while surface, so you don´t need go downstairs to ask deep under keel, or so. This would simulate that you ask something or order something that the bridge crew transmite downstairs.
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