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-   -   My own ear is a king... (https://www.subsim.com/radioroom/showthread.php?t=165924)

Vipper 03-23-10 10:15 AM

My own ear is a king...
 
That means my sonar man does not warn me when obvious and loud sounds are heard in sonar when I do listen it. I do intercept a convoy using my own ears (and stuttering effect when high tc) and it is not even shown on map as sound source! I should throw sonar man over board...rly!

Is it possible that sonar is damaged cause earlier depth charging that did a light damage? But why i do hear sounds then...?

KL-alfman 03-23-10 10:17 AM

someone told, that you are capable of listening up to 32-35km, hence your sonar-man is bound to the range of 20km only.

Vipper 03-23-10 10:34 AM

Quote:

Originally Posted by KL-alfman (Post 1329932)
someone told, that you are capable of listening up to 32-35km, hence your sonar-man is bound to the range of 20km only.

That explains the thing then. Weird things about sounds anyway, they did mess up my ambush i did set up for task force. Did submerge 30 meters under water and i wasn't able to hear my crew voices cause horrible whistle of wind...

Had to save and reload...

frau kaleun 03-23-10 10:57 AM

Quote:

Originally Posted by Vipper (Post 1329970)
Did submerge 30 meters under water and i wasn't able to hear my crew voices cause horrible whistle of wind...

Had to save and reload...

IIRC this is listed as a known SH3 bug in the GWX manual, sometimes the sound from surface environment/weather persists even after you submerge and you can hear it everywhere in the sub just like you're still topside on the bridge.

Save and reload is indeed how you get rid of it when it occurs. :yep:

vergol 03-23-10 01:50 PM

Quote:

Originally Posted by frau kaleun (Post 1330019)
IIRC this is listed as a known SH3 bug in the GWX manual, sometimes the sound from surface environment/weather persists even after you submerge and you can hear it everywhere in the sub just like you're still topside on the bridge.

Save and reload is indeed how you get rid of it when it occurs. :yep:

I found that this problem can be avoided if you don't alt-tab out of the game. And if you really have to alt-tab, do it while *at* the hydrophone station.

But yes, saving and loading corrects the issue.

Jimbuna 03-23-10 03:01 PM

Quote:

Originally Posted by Vipper (Post 1329970)
That explains the thing then. Weird things about sounds anyway, they did mess up my ambush i did set up for task force. Did submerge 30 meters under water and i wasn't able to hear my crew voices cause horrible whistle of wind...

Had to save and reload...

I'd be interested in knowing what mods you have installed because I've personally come upon this phenonema :hmmm:

frau kaleun 03-23-10 03:06 PM

Is it only at the hydrophone station? I mean, is it a different thing than the known one where surface weather noise won't go away no matter where you are in the boat or at what depth? I've had that happen once but never had topside weather noise just at one particular station. That would be odd indeed.

Vipper 03-23-10 03:15 PM

Quote:

Originally Posted by frau kaleun (Post 1330462)
Is it only at the hydrophone station? I mean, is it a different thing than the known one where surface weather noise won't go away no matter where you are in the boat or at what depth? I've had that happen once but never had topside weather noise just at one particular station. That would be odd indeed.

Everywhere, weather noise was everywhere and VERY loud. I have GWX 2.0 on and i do alt-tab out of game often...Maybe this is reason i get this sound problem.

Jimbuna 03-23-10 04:50 PM

Quote:

Originally Posted by Vipper (Post 1330489)
Everywhere, weather noise was everywhere and VERY loud. I have GWX 2.0 on and i do alt-tab out of game often...Maybe this is reason i get this sound problem.

We are two versions after GWX2.0 matey....GWX3.0 is the latest.

tomfon 03-23-10 05:00 PM

Quote:

Originally Posted by frau kaleun (Post 1330019)
IIRC this is listed as a known SH3 bug in the GWX manual, sometimes the sound from surface environment/weather persists even after you submerge and you can hear it everywhere in the sub just like you're still topside on the bridge.

Save and reload is indeed how you get rid of it when it occurs. :yep:

Quote:

Originally Posted by Vipper (Post 1330489)
Everywhere, weather noise was everywhere and VERY loud. I have GWX 2.0 on and i do alt-tab out of game often...Maybe this is reason i get this sound problem.

I experience the same thing whenever i hit ''alt+tab'' to exit the game and return to desktop. Frau Kaleun is right, it is a known bug and the only thing you can do to get rid of it is to reload the game. You can save the game first. ;)

Vipper 03-24-10 07:35 PM

Deaf sonarman case closed, he was too tired and sleepy.

Jimbuna 03-24-10 08:35 PM

Precisely http://www.psionguild.org/forums/ima...s/thumbsup.gif

Snestorm 03-25-10 03:59 AM

This is interesting. My sound guy hears better than me.
Although I don't man the hydrophones, I will sometimes take an interest in a contact he's found. More often than not, I don't hear a thing.

On the sounds throughout the boat bug.
I've never had the weather do it BUT, I've had sinking ships cause the problem.

The scenario goes like this.
If I listen to a ship at the moment of sinking, THAT sound has gotten stuck, throughout the boat. Even at the Navigation Chart, and Captains Log. It's very loud.
I have sometimes lost the problem by remanning the hydrophones, and finding a louder contact to follow briefly.
Going into high time compression can also, sometimes, loose the problem.
Unfortunately, sometimes save and restart, is the only solution.


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