SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX3 Patch? (https://www.subsim.com/radioroom/showthread.php?t=165905)

V-Modifications 03-23-10 07:16 AM

GWX3 Patch?
 
Would not someone be brave enough to do a inofficial Patch for GWX3Gold?
First collect all thinks which should be there in.
Should be final versions only, the beta's and biggest frame eater
could place in mods directionary as optional mods (for example the
interior thinks are not in final status or?) or the sub pens are
wonderfull but its a hungry frame eater :-) that could be optional too.
But the most (the final versions and all the little mods) could install direct on GWX3.
That all would make life much more easy. and sh3+gwx3+mods would be
more stabil.
Would be a new basis for future mods too.

Kpt. Lehmann 03-23-10 08:02 AM

Hi mate.

Just to clarify... GWX 3.0 is stable and does not need a patch.

Cheers.:shucks:

irish1958 03-23-10 01:50 PM

Quote:

Originally Posted by V-Modifications (Post 1329650)
Would not someone be brave enough to do a inofficial Patch for GWX3Gold?
First collect all thinks which should be there in.
Should be final versions only, the beta's and biggest frame eater
could place in mods directionary as optional mods (for example the
interior thinks are not in final status or?) or the sub pens are
wonderfull but its a hungry frame eater :-) that could be optional too.
But the most (the final versions and all the little mods) could install direct on GWX3.
That all would make life much more easy. and sh3+gwx3+mods would be
more stabil.
Would be a new basis for future mods too.

Kpt L is correct.
What you are asking for in a new megamod to be added after SH3GWX is created.
The GWX team is not working on such a mod.
It is up to any mod creator to make his mod (s) compatible with whatever mod, mods, megamod or megamods he wishes.

Jimbuna 03-23-10 03:24 PM

Just for the record.....I've currently over 60 mods added to one of my GWX installs and the only rule of thumb I apply is that said third party mods must be compatable with GWX, not vice versa.

However, there is nothing to stop you bundling up a selection of your favourite third party mods, providing they are compatable and don't cause conflicts.

When using the JSGME mod enabler (which is already included in GWX3.0, albeit not the latest version) it is far simpler enabling any additional mods one at a time and observing for compatability prior to adding more.


All times are GMT -5. The time now is 02:23 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.