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-   -   [REQ]Improving framerates in the Control Room? (https://www.subsim.com/radioroom/showthread.php?t=165688)

The General 03-21-10 07:44 AM

[REQ]Improving framerates in the Control Room?
 
Am I right in thinking that when you come down the ladder into the Control-room, the virtual 3D world is now only showing you the inside of the conning tower, the Control-room, and the compartments immedietly forward and aft? Or, is the whole Sub interior now being displayed? Am I also right in thinking, that when you're in the Control-room, the exterior world is now only held in memory, thus freeing up your 3D card?

If this is in fact the case, then the aft compartments are not visible until you make your way around the Attack Periscope Shaft in the Control-room, do they need to be generated until you make your way around that shaft? When you do, this of course obscures the forward compartments and in turn they can be switched off.

In summation: Is stuff in SH5 being displayed that doesn't need to be and bogging down the system when you're in the Control-room, or in the Sub Penns for example?

Barso 03-21-10 07:52 AM

I think the engine is rendering things that aren't on screen.
But I don't know how they could fix it.

Dowly 03-21-10 07:56 AM

AFAIK, the interior is part of the uboat's 3d model, so yes, it would be rendered even if you don't see it... I think. :oops:

The General 03-21-10 08:05 AM

"F**king Voodoo magic!" - Predator 2
 
Quote:

Originally Posted by Barso (Post 1326513)
I think the engine is rendering things that aren't on screen.
But I don't know how they could fix it.

In SH3 & 4, there was either the exterior or interior being displayed, not both. That's why framerates inside the Sub skyrocketed, becuase there were far fewer polygons to shift about.

In SH5, because of the smoother transition between the exterior and interior, I think the Devs have attached the inside of the Conning Tower to the exterior model of the sub.....:hmmm: Um, clearly I don't understand how this stuff works, can anybody help explain?

Barso 03-21-10 05:42 PM

That's exactly what's happening but how could it be fixed?

piri_reis 03-21-10 06:17 PM

Quote:

Originally Posted by The General (Post 1327237)
Anybody? :-?

Since having a measly(!) nvidia 9800GTX+ , I've made a habit of shutting the hatches when I go into the CR, helps a lot with the frame rates.

TurboButton 03-21-10 06:42 PM

If you close the hatches on either side of the control room the framerate increases

Barso 03-21-10 06:51 PM

Why doesn't the game just automatically close them behind us then?
Is there a reason for them to stay open?

The General 03-21-10 07:28 PM

Quote:

Originally Posted by piri_reis (Post 1327291)
Since having a measly(!) nvidia 9800GTX+ , I've made a habit of shutting the hatches when I go into the CR, helps a lot with the frame rates.

You think you've got problems?! I'm running a 8500GT and I think smoke is coming out of it :o I am having a blast though. With the Mods I've got SH5 is incredibly immersive.

Quote:

Originally Posted by Barso (Post 1327326)
Why doesn't the game just automatically close them behind us then?
Is there a reason for them to stay open?

Tell me about it?! I hope someone manages a mod soon that closes all hatches and lowers all persiscopes upon start-up :rock:

ERPP8 03-21-10 07:30 PM

Quote:

Originally Posted by The General (Post 1327237)
Anybody? :-?

In SHIII and SHIV the outside and inside were separate.
Now they're continuous.

The General 03-21-10 07:39 PM

Quote:

Originally Posted by ERPP8 (Post 1327360)
In SHIII and SHIV the outside and inside were separate.
Now they're continuous.

What am I, talkin' to myself!? I already said that in the very first Post. I'm looking for an explaination of how the Graphics engine achieves this 'Continuation'.

cothyso 03-21-10 08:04 PM

the transition is made through portals applied to bottlenecks. the portals are a special sort of magic "windows" telling the engine to render only the part of the room you are seeing through them.

but that doesn't explain the VERY LOW fps from the control room. I think is something related with poly count, no LODs and shaders.

Pintea 03-22-10 05:07 AM

Will be fixed. soon.

The General 03-22-10 05:29 AM

Quote:

Originally Posted by Pintea (Post 1327722)
Will be fixed. soon.

YEAH BABY!! :rock:

cothyso 03-22-10 10:45 AM

Quote:

Originally Posted by Pintea (Post 1327722)
Will be fixed. soon.

cat de curand, pintea? patch oficial, sau mod?


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