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-   -   [REL] Crew Superpower Abilities Removed (https://www.subsim.com/radioroom/showthread.php?t=164391)

Drifter 03-11-10 09:43 AM

[REL] Crew Superpower Abilities Removed
 
Crew Superpower Abilities Removed v1.0 for SH5 v1.1

http://img130.imageshack.us/img130/8898/nonamefl.jpg


http://img97.imageshack.us/img97/9701/noname2ia.jpg


http://img363.imageshack.us/img363/4513/noname3.jpg


This mod removes all crew special active and passive 'super powers' abilities, while leaving all other core functions intact, such as basic repairs, etc. Also adjusted is the crew morale. They will now do what the captain tells them.

I feel the rpg element was implemented poorly in SH5, making it too fantasy-like, so I decided to completely remove it. This mod may make game play harder, but hopefully more realistic at the same time.

No more of Olaf's magic soup. :arrgh!:


Download here: http://www.mediafire.com/?li53wnymoxu

Ragtag 03-11-10 09:44 AM

Nice, been waiting for something like this. Does moral still go up and down as usual and affect the crews performance?

Drifter 03-11-10 09:46 AM

Quote:

Originally Posted by Ragtag (Post 1308449)
Nice, been waiting for something like this. Does moral still go up and down as usual?

Yes, it's still the same. Morale will go up and down as usual. What I did was change the amount of morale needed to man guns, etc. But no more Bosun super-morale booster. :88)

sergei 03-11-10 11:21 AM

This looks very useful Drifter. I'll try it out tonight, thanks :DL

Ragtag 03-11-10 11:43 AM

Quote:

Originally Posted by Drifter (Post 1308453)
Yes, it's still the same. Morale will go up and down as usual. What I did was change the amount of morale needed to man guns, etc. But no more Bosun super-morale booster. :88)

Very cool. Will try it in a test campaign tonight.


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