SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Blockade of Germany (https://www.subsim.com/radioroom/showthread.php?t=164358)

WolfgangKurtz 03-11-10 05:38 AM

Blockade of Germany
 
area I have managed to sink 2 Carriers both around the plymouth area
my problem is the 5 ships I have sunk 3 along the red line (Northern Patrol) but have not been credited with any ships:damn: it then sent me to just off Iceland where i sunk another ship:D still no credit:nope: they show on my stats on the Captains page but not on the Blockade pop up
Anyone completed this part and have a suggestion it would be appreciated:salute: as i am running out of time to get this one done It ends 1st March and i am at Jan 15 already
Wolf

gutted 03-11-10 05:40 AM

They have to be warships from what i understand. You're trying to damage a blockade afterall.

I ALMOST completed this. I got the carrier and sunk 4 armed troop transports (which counted), but couldn't find another warship to sink in time. None of the unarmed merchants i sank in the area counted towards the goal.

Jander 03-11-10 05:41 AM

The 5 ships you have to sink are 5 auxiliary cruisers. Only those count.

gutted 03-11-10 05:48 AM

Quote:

Originally Posted by Jander (Post 1308024)
The 5 ships you have to sink are 5 auxiliary cruisers. Only those count.

I just checked the museum and you are correct. The ships i sunk must have been the Auxilliary Armed Merchant Cruisers.

They apparently use the same picture in the rec. manual. Must be the same ship, but one has guns.

WolfgangKurtz 03-11-10 05:57 AM

Thanks now all i need to do is find these guys:D

Jander 03-11-10 06:02 AM

look for them at the east end of the red arrow, north of england - I found two or three of them there.

Conrad von Kaiser 03-11-10 10:57 AM

The auxillary cruisers are the ones that look like merchants but have a built on deck structure towards the back I'm guessing? Come up as warship contacts on the sonar as well?

I've been sinking those primarily and am about 2/5th's of the way done. It's January, 2 months left but it's a pain trying to find them sometimes lol. Still no luck on the Carrier either. Even infiltrated Scappa Flow and Portland harbors with no luck finding her :(

Ziggy 03-11-10 11:08 AM

Some blockade, all the blockade vessels are hiding. I really am not looking forward to this mission from what I have heard. I have had bad experiences infiltrating harbors in this game.

Viper114 03-11-10 11:19 AM

So Auxiliary Armed Merchant Ships count, too? Damn, I better double check the Merchant contacts I spot when they pop up. I sunk two in the area but they didn't count, so I haven't bothered with any Merchant contacts since. Now I know better. I did find and sunk two Troop Transports, which did count, but those seem to be rare...

ShadowWolf Kell 03-12-10 01:25 AM

Quote:

Originally Posted by Viper114 (Post 1308638)
So Auxiliary Armed Merchant Ships count, too? Damn, I better double check the Merchant contacts I spot when they pop up. I sunk two in the area but they didn't count, so I haven't bothered with any Merchant contacts since. Now I know better. I did find and sunk two Troop Transports, which did count, but those seem to be rare...


They'll show up at a Warship contact, not a Merchant.

I ran across one steaming along at 17 knots. Looked like a troop transport but it was armed with deck guns. Took some pot shots at me after I nailed it with 4 torpedos and it was still cruising along at 11 knots.

As for the carrier, I haven't had a whole lot of luck myself. I figured after I did my patrol near Iceland, I'd head south and try to find the carrier. Found and followed a lot of planes flying around in the area and dodged quite a few 3-5 destroyer group task forces. No carrier though.

I'm taking a western approach mission next and figure I'll just look for the carrier then. Regardless of which mission you're on, as long as you get the correct target types in the proper area, you'll receive credit. I sunk 4 or 5 merchants while looking for the carrier, even though I wasn't specifically tasked for hunting in that area. Counted towards the 100,000 limit.

I'm figuring it'll be the easiest to do (which is why I was saving it for last) since this was my prime hunting ground in SH4 with OM installed. Once America declared war, it just got better but it was pretty good even in 39.

Lou_Peckinpaugh 03-12-10 07:53 PM

do we have to wait until 1 june 1940? until this part of campaign will be finished? because i got them missions done, and i went back to Kiel, and theres nothing going on..so i went for another patrol without specific mission, i tried to load save from before entering port, but that didn't change a thing.

ReFaN 03-12-10 07:55 PM

Quote:

Originally Posted by Lou_Peckinpaugh (Post 1311922)
do we have to wait until 1 june 1940? until this part of campaign will be finished? because i got them missions done, and i went back to Kiel, and theres nothing going on..so i went for another patrol without specific mission, i tried to load save from before entering port, but that didn't change a thing.

The invasion on Norway will come along soon enough, just continue Hunting. :)

Jeevz 03-12-10 07:57 PM

If you click on the mission cross and look at the map you'll see it says to search for the carrier near the Atlantic channel entrance not up near the patrol line. I actually got the carrier while doing the 100k tons missons, now I'm trying to find 5 aux. cruisers. 2 months left.

Vikinger 03-12-10 07:59 PM

Here is a spoiler.








Only ships that counts is:

Frigate.
Corvette
Auxiliary crusiers (Armoured merchants)


Its a small bug in the description for this mission that does not tell what to look for. Further on in other missions you wil lget a hint what to look for.

Safe-Keeper 03-12-10 08:03 PM

Yup, if you fire up the mission editor you'll see that it calls for Frigates, Corvettes and Aux. Cruisers specifically. There are several mods out for the campaign already (mostly reducing the absurd tonnage requirements), and I've posted a request in one of the threads to edit the strings file for the Blockade of Germany mission to include the valid target types.


All times are GMT -5. The time now is 05:53 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.