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-   -   [TEC] Terrain editor discussion . (https://www.subsim.com/radioroom/showthread.php?t=162810)

THE_MASK 03-02-10 06:52 AM

[TEC] Terrain editor discussion .
 
[TEC] Terrain editor discussion .
Will Digital Elevation Mapping be possible ?

Pintea 03-02-10 07:18 AM

No, it will not be possible. The terrain editor can only edit the terrain over relatively small areas, since it was build in order to create the precise coast lines near harbors. The elevation data is largely the same as in the previous games, but you can alter it as you like with the ter ed.

It can also do things like terrain painting with different textures (roads & such).

Each of the harbor buildings used in the game has a texture with their pre-painted road maps for increased productivity, but you can also hand-paint any shape you like if you wish so.

PS : if some one can provide an upload link pls PM me in order to send you some specifications.

THE_MASK 03-02-10 07:20 AM

Ok thanks , good to get those tools .

VirtualVikingX 03-02-10 07:43 AM

I guess we have a developer on our hands. 4 posts and all with HARDCORE knowledge of the game. I really apreciate it, Pintea!

THE_MASK 03-02-10 08:16 AM

The terrain objects editor . Can i create new objects , say for instance small shrubs .

VirtualVikingX 03-02-10 09:34 AM

Quote:

Originally Posted by Pintea (Post 1287474)
No, it will not be possible. The terrain editor can only edit the terrain over relatively small areas, since it was build in order to create the precise coast lines near harbors. The elevation data is largely the same as in the previous games, but you can alter it as you like with the ter ed.

It can also do things like terrain painting with different textures (roads & such).

Each of the harbor buildings used in the game has a texture with their pre-painted road maps for increased productivity, but you can also hand-paint any shape you like if you wish so.

PS : if some one can provide an upload link pls PM me in order to send you some specifications.

Here you go, guys:

http://docs.google.com/fileview?id=0...MDAzNWNj&hl=en

I cant post attachements, hence the link. Should work ok.

skwasjer 03-02-10 10:25 AM

Cool :up:

Safe-Keeper 03-02-10 10:26 AM

Quote:

I guess we have a developer on our hands.
:DL

Now the only question is, which supermod will recruit him/her first:O:?


Quote:

http://docs.google.com/fileview?id=0...MDAzNWNj&hl=en

I cant post attachements, hence the link. Should work ok.
I'm going to buy this game for the modability alone:).

Sailor Steve 03-02-10 10:30 AM

<jumps up>

DIBS!

No, just joking. This is very very cool though.:rock:

piri_reis 03-02-10 11:21 AM

Quote:

Originally Posted by Safe-Keeper (Post 1287836)
hl=en"]I'm going to buy this game for the modability alone:).

Exactly! The modding tools are as rich as promised. Kudos to the developers :up::up:

urfisch 03-04-10 01:31 PM

cant start the terrain editor. it is shown in the taskbar list...but if i choose and click it, nothing happens. is there any special condition needs to be, so the editor can start?

greets

Seeadler 03-04-10 03:09 PM

Quote:

Originally Posted by urfisch (Post 1293265)
cant start the terrain editor.

same here, terrain editor won't start:hmmm:

urfisch 03-04-10 03:23 PM

solved. editor starts only if you are ingame...and near land...

urfisch 03-04-10 03:29 PM

another problem with terrain editor. what about existing objects? they cant be changed as far, as i tried. any info on that?

Pintea 03-05-10 04:22 AM

Quote:

Originally Posted by urfisch (Post 1293621)
another problem with terrain editor. what about existing objects? they cant be changed as far, as i tried. any info on that?

There is also a TerrainObjects editor.
Buildings can be deleted (delete key) and added in any way you like.
Just check out the document.


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