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subs on rails , again!
Check the 3rd video on the website.
http://www.marinesims.de/wbb2/thread...a79a4f04a5431b Why did they keep the horrific subs on rails again! I,m pretty positive about sh-5 but this is something that has GOT to go! I mean why is it so hard to get this right. The community did for sh-4 ! Well guess yet another task for the modders! |
What do you mean by "subs on rails"? I am not familiar with that term
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It is the same game engine as in previous two titles. So nothing to be surprised about.
Actually I find the sub movement in rough seas the most realistic so far, be it on rails or not. |
They are rushing the games. They should take their time, get a new engine out or give the existing one a huge overhaul. Tho, I imagine the suits at Ubi have their hands on this and keeping the pressure on the devs to keep pumping out the games if they want publish via them. :hmmm:
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On that I have to agree. The 'rails issue' from SH4 and now obviously SH5 is probably related to the 3D waves (wakes) IMO. But I might be wrong... |
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Hopefully that's another thing they made easily adjustable. |
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Looked terrible in SH4..... |
The sub should ride the waves like in my sigature movie .
I noticed that the large waves are slightly too big and the crew goes under in one of the videos i seen . Easily fixed by adjusting wave height i reckon . I also noticed that the wave peak is non existant . The sub on rails is the biggest immersion killer along with the yellow outline on the clickable objects . |
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A little bit of particle splash as the ocean wave reach the upper part of the conning tower would be nice :yep:
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W_CLEAR to the rescue .........up up and away .
http://www.youtube.com/watch?v=0kTWwJ9NQbY this explains it perfectly . |
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