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-   -   UBI have any grudges with the Destroyer Command (https://www.subsim.com/radioroom/showthread.php?t=162407)

W_clear 02-24-10 08:52 PM

UBI have any grudges with the Destroyer Command
 
I suddenly understood why not UBI Development Destroyer Command,Is UBI does not want to profit?And money have any grudges?:hmmm:

Only one reason: that is, and games, "Destroyer Command" any grudges against them!

Heretic 02-24-10 08:57 PM

Quote:

Originally Posted by W_clear (Post 1279928)
I suddenly understood why not UBI Development Destroyer Command,Is UBI does not want to profit?And money have any grudges?:hmmm:

Only one reason: that is, and games, "Destroyer Command" any grudges against them!

I imagine it just didn't sell enough to merit continuing. It'd be nice to see an updated version that could interface with Silent Hunter. Be nice to win the lottery too, and probably about as likely.

W_clear 02-24-10 09:12 PM

Use SH5 engine development DC2, low cost, even if the didn't sell enough, do not lose money。

Onkel Neal 02-24-10 09:38 PM

W_clear, why don't you do some market research, draw up a business plan, and a sales pro forma, and submit it to Ubisoft?

I say not enough people bought Destroyer Command to make it profitable but if you know something we don't, go for it.

If people don't buy it, they don't make it. Of course, we're still waiting for that other company to come along and make a better destroyer simulation.... still waiting....

FIREWALL 02-24-10 10:07 PM

Maybe they Ubi, could make DC for the casual player also.

Méo 02-24-10 11:43 PM

I imagine them doing few expansions for SH5...:hmmm:


First they release an expansion for all U-boat types and the missing years.

...and we hear: All this is BS :x, they could have done it on release, all they care about is big $$$, I'm gonna keep my money, blablabla...


Let's say we're lucky and they release another expansion for surface ships.

...and we hear: another 30$ :damn: no way I'm not gonna buy it when it should have been done on release, Ubi suits you really piss me off big time, blablabla...


And Neal (and a many of us too) will still be waiting...

scrapser 02-24-10 11:53 PM

How does one approach UbiSoft with an idea such as the one I have been positing in the other SH5 thread? Since they have so much experience with the series it seems natural to ask them first. If they aren't interested in working out a way to do a high end simulation then perhaps the discussion will lead to some other software houses or even individuals that would.

The GWX team, the modding community, people who embrace open source development...there has to be some way to make this happen. Stranger things have been done so I know I'm not crazy to push this.

martes86 02-25-10 03:50 AM

Quote:

Originally Posted by Neal Stevens (Post 1279971)
W_clear, why don't you do some market research, draw up a business plan, and a sales pro forma, and submit it to Ubisoft?

I say not enough people bought Destroyer Command to make it profitable but if you know something we don't, go for it.

If people don't buy it, they don't make it. Of course, we're still waiting for that other company to come along and make a better destroyer simulation.... still waiting....

Seeing as we have some sales numbers from SH2/3/4 going around... do we have those for DC?

Oh, and, if a new DC is ever made, I'd be making sure that at least everyone in the 24th is buying it. It'd be an opportunity to revive the old times of SH2/DC that we can't lose. :DL

Cheers :rock:

Schunken 02-25-10 04:52 AM

...maybe the mods will make some Destroyers, Cruisers and BBs playable in Champaign like in Sh4...

The Bismarck was build for Convoy hunting in the Atlantic....


Andreas

martes86 02-25-10 05:34 AM

Quote:

Originally Posted by Schunken (Post 1280132)
...maybe the mods will make some Destroyers, Cruisers and BBs playable in Champaign like in Sh4...

Yes, but that can hardly make for an inmersive experience if we can't change the way the game reacts (that is, coding behaviour to your input and your place in the game world).

Cheers :rock:

Bilge_Rat 02-25-10 07:13 AM

"Dangerous Waters" featured realistic playable submarines, ASW aircrafts and ASW vessels. How many players bought that? Obviously not enough for Sonalyst to continue the series.

Storm Eagle studios produced realistic 3d naval warfare games on the 1905 Russo-japanese wars and WW1. How many players bought that? They appear to be struggling and having difficulty meeting their sales target.

Wargames/simulations are a niche market. Naval wargames/simulations are a niche within that niche. Unless players actually buy these games, they won't get made.

I am still waiting for my dream sim...cruiser-destroyer surface action in the Solomons 1942-43...I'm not holding my breath...

:ahoy:

oscar19681 02-25-10 07:13 AM

Who ever said there will not be a DC2 as an addon for sh-5? I mean this games screems for u-boat campaing addons. Most likeley there will be if sh-5 sells well.

Kapitan_Phillips 02-25-10 07:27 AM

Quote:

Originally Posted by Bilge_Rat (Post 1280200)
"Dangerous Waters" featured realistic playable submarines, ASW aircrafts and ASW vessels. How many players bought that? Obviously not enough for Sonalyst to continue the series.

That might be attributed to its steep learning curve, and lack of a printed manual in all but the most expensive of copies

Quote:

Storm Eagle studios produced realistic 3d naval warfare games on the 1905 Russo-japanese wars and WW1. How many players bought that? They appear to be struggling and having difficulty meeting their sales target.
Well, the 1905 Russo-Japanese Wars and WW1 don't have the same public exposure as WW2 does. WW2 sells.

martes86 02-25-10 07:31 AM

:agree:

OakGroove 02-25-10 09:13 AM

Honestly, i wouldn't be too sad if UBI decided to ditch naval games for good after this, for other, smaller companies, to pick up. Looking at ESim Games, Eagle Dynamics .. catering a rather small niche market - while coming up with an "ok" support and quality products, actually deserving the prefix "simulation". The SH series always required an extraordinary community effort to get it somewhere near the simulation genre. As long as there's a request, someone will want to capitalize on this, sooner or later, demand and supply. The PC games market is declared dead, or dying, every so often by scene celebreties who heavily invest in console titles, and the market shares for PC games look supportive to this claim. But as long as people want to play games on their PC, someone will deliver.


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