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-   -   TMO 1.4 help (https://www.subsim.com/radioroom/showthread.php?t=162272)

HeinzMcDurgen 02-22-10 12:44 PM

TMO 1.4 help
 
After spending some time playing 1.4 stock I decided to step up into the world of Mega-Mods. I had heard that most people start with TMO and after a while go on to play Real Fleet Boats. So I decided that this seemed to be a pretty viable route and give it a go.

I like TMO. A lot. Going from playing with no mods to all the stuff that TMO has tweaked is awesome. I did tack on some other flare that I've wanted for a while (baring plotter, maxoptics, etc) and it all works great. Now I'm all ready to hit the high seas and unleash hell upon the Empire of Japan...

only I can't find them to save my life.

Any words of wisdom to help find the elusive fleets of the Japanese Navy? How about a merchant ship in the wrong place at the wrong time?

That reminds me; I just completed a patrol mission (icon grayed out) and when I sent the message back saying I had done it to get another one nothing happened. It says my mission is complete, but won't issue me orders for another one. Glitch? Do I have to go back to port for some reason?

I appreciate any help in advance. Thanks guys.
-Heinz

Nisgeis 02-22-10 01:13 PM

You could give RSRD a try, that has better (realistic) traffic. Other than that, hanging round ports, or in the lanes between close ports, or in channels between land that in shipping lanes works well.

lorka42 02-22-10 01:37 PM

I had the same problem with tmo, it was a bloody pleasure cruise nearly every time in a stinking, noisy, boat with noxious food. (who puts dog food in soup anyway.)

Mostly, Ive moved on to bigger and better things. RSRD is a good option.
although i did find that playing as the germans, you could find good hunting along the west coast of australia, travelling nnw twoards indonisia.


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