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Just a hypothetical about SH5 DRM...
Let's say I have a copy of SH5 to test. I install it, fire up a mission and after a bit, disconnect my cable. The game announces it does not have a connection, PAUSES game, and autosaves the game at the point I am disconnected. I have an option to continue waiting or quit and play later. I choose to wait. I go into the kitchen, make a glass of tea, stir in some sugar, and return. I reconnect the cable, and the game says "Ready to resume". I click Yes, and the game picks up where it left off. Ignoring the bigger issue of evil DRM, if the game worked that way, would that, at least in terms of playing the game, be a pass or fail?
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Whats wrong with having a pause button? Same result for less mucking about IMHO.
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i would be happy with that, so its a pass with me.:yeah:
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we already have the pause by using "esc" key so if auto save is there and works its nice but not a big plus in my book but its also not a negative either. ps - neal is that why the servers went down? SH5 crashed them or gave you a virus? :har: just kidding everyone, dont go balistic over a joke :O: |
Not a bad idea in principle but as OSP still there so I voted fail
Is this a Ubi based idea so when pass gets a win they add it in and say we asked for it :rotfl2: As TJ said we already have a pause in SH3 and 4 and that works just fine Offline |
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Actually, allow me to explain:... I play at home on my rig and then need to go away from town for a few days. I connect my laptop for a brief second to the net and update my "autosave" slot. Then I go away and play on the road, in the hotel or whatever. If I do something wrong and die... game over, start a new campaign which will save in the same spot. But at least I can play... When I get back home, I can either continue my campaign (in case I didn't get sunk) or return to my previous campaign which is on the server. This would work if the autosave file is coded in a dll and not as an external file. THe game would recognise that it has access to the net and save in proper files when available. Hard to crack, easy to use |
Pass... but barely.
I'd still be nervous about giving Ubi live and full-time access to my computer, but this might be enough to move me from the "wait till it's in the bargin bin and DRM/OSP free" category to the "wait till the reviews say it's playable" category. maybe :hmmm: |
"only one thing ever frightened me during SH5 and that was the DRM peril"
Seriously though , that would be ok i guess if there is no alternative . |
I thought this was what was already planned for OSP, no? IIRC it doesn't exit the game when a connection is lost, it just pauses?
Neal are you suggesting that instead of pausing it autosaves (locally, I presume) and exits the game so that you can use your PC for other things and then load the game up later when the connection returns? |
I say fail, you are choosing to get a glass of tea and therefore are picking the time and place.
If the server or what ever goes out as you are setting up a shot and as often happens, when you resume the escorts will hear you and come a runin'. Silent running doesn't always kick in soon enough. Not a good thing. You might have spent an hour or more and it all goes to waste as how you have a DD right on top of you. You either go back to an earlier save and try to find that big fat TF again or you could lose it. Sort of kills the idea of playing no saves and dead is dead doesn't it. Magic |
I'm not sure what the point of the question is...
Pass or Fail on what? :06: ...a game autosaving? |
I still don't like it. In fact, I don't know how it would work any other way, without me screaming at whoever designed it in the first place. If my 'net goes down, it better save locally before it kicks me out. Wiping out a four hour tour just 'cause RR (Roadrunner, not Rockin' Robbins :D ) blips out for a few minutes would make me consider petitioning the President to invade France.
Actually, you know what's bothering me the most about all this OSP? It's the way Ubisoft went about it. OSP sounds like an alternative DRM method dreamt up by somebody out of touch with gamers, who found a "solution" to traditional DRM complaints. Then some slick marketing guy slaps some spin on it to tell us how it's going to benefit us, the gamers. Now if Ubisoft had simply said "We've tried DRM in the past, and it sucked. Y'all were irritated at it, and it didn't really stop the pirates. We tried going no DRM with Prince of Persia, but our research is telling us that we lost a lot of money on it due to pirates. So we're going to try something new called OSP in the future... it gets rid of all the old DRM complaints (the need for a disk, limited installs, whatever), but introduces new limits (constant need for a 'net connection). From what we've researched, it works for most folk. We're trying to find some compromise for those folk who don't have a constant 'net connection, but we're not there yet." If they put it like that, I wouldn't be reaching for my shotgun (hypothetically speakin'... I can't reach France from Upstate NY with my 12 gauge, no matter how blueneck I get). Instead, I'm left feeling a bit betrayed and rubbed the wrong way. So no... saving locallly when the connection drops isn't really going to work for me. If SH5's out for a year or two, the modders are going like gangbusters on it, and the OSP is still around? I might be forced to. I might concede defeat at that point. Am I going to go drop $ on it at release when it's still got OSP on it? Nope. |
To be perfectly honest... i have developed this opinion over time about the OSP (despite my hitler rant video)
I have officially been living in this residence for 13 months. I can count MAYBE 3 times that i have been without internet in that time. 1. When the douche bag set fire to my car thereby damaging the cable... took about 3 days to get it fixed and the wire was re-routed under the driveway. 2. When the driveway was repaved due to damage to the driveway from said fire - the cable had to be pulled up and relaid, this took about a day to be resolved. 3. a weather event which knocked out power to my block for about 30 minutes - and i wouldnt have been playing any game OSP or not. considering there are 9,504 hours in that 13 month period, and i was without an internet connection for a total of 96 hours 30 minutes. this means i had a reliable internet connection for roughly 98.9% of the entirety of that time frame. :o on the whole... thats pretty effin reliable If it werent for a freak arson event... i would have had a continuous internet connection for all 9,504 of those hours less about 30 or 40 minutes. if Ubi wants to use OSP to protect themselves from criminal loss... thats fine with me - assuming there is an acceptable degree of reliability on their end. i still think there should be some sort of compromise reached to allow the gaming community to cut the umbilical cord to ubi's servers... but i also think it is a little late in the game for them to do anything about SHV's OSP issues before release. for now gentlemen... i think that any of you seriously considering buying SHV should probably just bite the bullet and take the plunge. for those NOT considering buying SHV due to the OSP issue... i encourage you to continue your struggle to the last man if need be. personally... Im on a new mission that involves SHV but goes much beyond that... next month i begin the process of building a new $4,000 custom gaming rig, and if things go to plan, SHV will be the testbed for the new machine. :salute: |
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Would auto save and effective resume for SH5:
And the question is?
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