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importing OBJ-file into S3D - (what's about 3dsmax smooth groups?)
I have exported a 3dsmax model into an obj file and imported this into S3D. It seams, that something went wrong with the smoothing groups. Is it possible, that S3D does not support smoothing groups? :damn::damn::damn:
I have followed the suggestions here: http://www.subsim.com/radioroom//showthread.php?t=135177 and also tested every possible import/export setting combination. The surface changes a little bit, if I don't import the normals into S3D, but the results are still bad. Thanks for any help. http://img171.imageshack.us/img171/7333/type205039.jpg By zgrad at 2009-11-29 |
Smoothing groups are not supported by the game, and thus also not by S3D. Normals are advisable in trouble spots, but often the result is fine without. In your case try detaching surfaces with sharp angles/edges. They can still be part of one object, but the vertices are then no longer shared, resulting in clean sharp edges, without funny shading.
Regards, skwas |
I have just tested your suggestion and detached some faces with the option "Detach to Element" in max to and it works. Thank you for the advice!
Edit: I have found a description, how to detach all polygons by selection the faces by using the "Select by SG" function: http://www.gtaforums.com/index.php?s...=218318&st=340 Quote:
Code:
subobjectLevel = 5 |
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