![]() |
[WIP] Updated attack periscope housing
Some time ago i supplied DivingDuck with a 3d model of the attack scope housing to add to the rear of control room and fill the big empty space where it was absent in stock sh3.
Unfortunatly at the time i had no real reference pics, so although it looked better than an empty space it wasnt up to the quality of the rest of the control room and have never really been happy with it. Well since seeing the nice properly modelled control room in SH5 i thought it was time to go back and update the old crappy model, and this time get it looking the way it should. These shots are pretty close to how it`ll look in game (except for the 256xAA obviously), they are using a 1024x1024 base texture and a lightmap texture (1 for red and 1 for white light) I baked the specular highlights onto the lightmaps since i quite like the look of them but sh3 doesnt support shaders (at least not to the extent sh4 does). Im still toying with the idea of baking a bumpmap texture onto the base layer too, but it might stick out a bit compared to everything else in the CR. The only thing that might not make it into sh3 is the transparency on the glass pipe thingy, im not sure how aplha channels etc work in game, so that`ll be a bit of trial and error. Oddly enough the poly count isnt so much more than the old model, since this one was made for low poly from the start, the other one was just pulled from a maya scene. http://img266.imageshack.us/img266/2...housingwip.jpg |
nice to see you are still onboard! and, nice work!
|
Looking forward to have this in my Control Room. :rock:
Nice work! |
Moin flakmonkey,
you got me hooked. The model looks marvellous. I would be interested in porting this into good old SHIII. The transparency is no problem, at least not for SHIII. IIRC SHIV uses some 'Illumination' controller that makes all transparent materials in CR invisible. Deleting this controller "brings back" the glass but comes at a loss of the interior glossiness. Donīt know whether anybody has found a way to have both at the same time meanwhile, as I didnīt deal with SHIV for a veeeeeeeeery long time. However itīs possible there too. Regards, DD |
Top job!
|
My sub is going the be stuffed!:salute:
|
Quote:
DD you really are a sucker for punishment, i thought you would have had enough on your plate with OH, but no you still want to take on more, well if you want to take a crack at it here it is http://www.filefront.com/15003269/Mod%20files.rar Hope you get further with it than i did, kicking my pc, swearing at it and crying didnt work so im all out of good ideas. A well deserved salute for someone who must be the hardest working modder out there:salute: |
Good old DD, got more done in a couple of hours than i did all damn day!
A couple of pics courtesy of DD... http://i182.photobucket.com/albums/x...III/FM_005.jpg http://i182.photobucket.com/albums/x...III/FM_003.jpg |
Wonderful!! Now the interior looks much smaller and claustrophobic :D
|
It looks really good ! :yeah:
Great work ! :up: |
PHAT!
:yeah: |
Right, great work, it fits perfect witch my upcoming instruments mod 3.0 i get it to made all interior walls dark as the RR. :salute:
Simply the same color as your housing. |
this brings up an interesting idea. maybe with DD adding tomi's work into the open hatch mod, we could spend a little bit of time updating the command and radio rooms. improving the detail and lighting of those rooms to make them match the quality of the new engine and torpedo rooms
|
Fantastic addition! Thanks for the awesome work guys!
|
All times are GMT -5. The time now is 06:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.