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-   -   problem on multiplayer using ship mods (https://www.subsim.com/radioroom/showthread.php?t=158389)

jt_medina 11-19-09 09:43 AM

problem on multiplayer using ship mods
 
I have installed fletcher dd and some others battleship mods they worked perfectly on carreer and quick mission but I tried to make it work on multiplayer and I can use them but the problem is that the ships are spawned submerged and :hmmm: I don't know if there is any way to change the multiplayer options to get ships in the surface when they appear.

I would be nice because there could be multiplayer with battleships.

peabody 11-19-09 02:33 PM

Quote:

Originally Posted by jt_medina (Post 1205805)
I have installed fletcher dd and some others battleship mods they worked perfectly on carreer and quick mission but I tried to make it work on multiplayer and I can use them but the problem is that the ships are spawned submerged and :hmmm: I don't know if there is any way to change the multiplayer options to get ships in the surface when they appear.

I would be nice because there could be multiplayer with battleships.

I have never played multiplayer. Don't you just use regular missions made with the mission editor? If so, just load the mission into the mission editor and set the properties of the sub so it is surfaced.

Peabody

jt_medina 11-19-09 03:43 PM

I am thinking about just doing that. I'll make some missions and add them random goals.

Thanks:)

Webster 11-19-09 03:51 PM

Quote:

Originally Posted by jt_medina (Post 1205994)
I am thinking about just doing that. I'll make some missions and add them random goals.

Thanks:)

just remember to use triggers and events, complete an objective and it wants to close so make the objective unreachable so no accidental endings happen


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