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Is a Dido a battleship or what?
During my recent patrols near the end of 1941 the Brits have decided to start escorting most convoys of substantial size with a Dido or Fiji. As I see it, these are light cruisers. However, my light cruiser and my shiny new aircraft carrier seem to be completely unable to sink one of these things by gun fire. I have expended 50% of my ammo stores and only managed to disable the Dido's guns and cause the Fiji's guns to rotate in my direction. Sure, I can make mean looking damage until you can't see the side of the boat anymore, but that's about it.
What kind of armor do British light cruisers have and where do I get some? Oh, and what size guns do I need to blow them out of the water? |
Anti-aircraft cruiser would be the more apt description although I don't know why yours are so resilient. I've sunken many in my Med careers. :hmmm:
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I have no idea as the thought of taking on an armored cruiser with a deck gun is suicide and I, being a sane U-boat commander, would never do it. :03:
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You'll need the assistance of an extremely large battle fleet to overcome the might of the Royal Navy
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I think it was a Dido that I had a hard time sinking - with the Bismarck.
It eventually took enough damage to go down, but I spent alot of shells on just that one ship. When it did go, it went fast - started a list, into a turn, and flopped over. It didn't do much damage to me, but seemed to absorb alot more damage than it should have been able to. BTW - what's playing with the carrier like? |
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:haha: :D |
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http://www.youtube.com/watch?v=9HRu4mPSUZw |
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The down side: it's impossible to sneak up on anything. You present a massive wall which makes a great target too. The armor takes care of most of that though. I just wish the guns were bigger. --- So are the Dido and Fiji classes overly armored, or were they really that hard to sink? |
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I wonder what jimbuna has to say about that... :salute: |
Last night I was traveling home via the Southwestern Coast of England when my lookouts spotted a warship, close range. It was a V&W Destroyer, about 1,500 meters away. Since it was pretty dark they had not seen me yet but I still dove to periscope depth because I wanted to play it safe.
I nearly crapped my pants when my hydrophone operator reported back various warship contacts - all around me. Somehow, I had managed to get myself into the middle of a widely space enemy warship task force. They were all around me traveling at low speed. I went to silent running (made me feel better) and thought I would wait it out. But then I see two tasty targets worth risking my submarine for. Two Dido Light Cruisers, 600 meters to my front. I am in perfect firing position. I only had two forward torpedoes left. Depth under keel was over 100 meters so I figured I could risk an attack. I fire one torpedo at the first Dido Cruiser and the other at the second. The first torpedo hits its target but the ship doesn't go down. In external mode I could see that it was lightly tilting to its starboard side, but it wouldn't slow down or go down. The other Dido Cruiser and warships immediately began zigzagging, turning on their searchlights and pinging away. Needless to say the other torpedo missed. I dove down to the seafloor at max submerged speed, then went to low speed and changed directions to confuse the surface vessels. Apparently the rest of the task force increased speed and went away while a lone destroyer remained behind and scanned the area with his sonar. He didn't detect me and eventually gave up. I waited awhile before surfacing but man, those Dido Cruisers are pretty tough. I guess a second torpedo would have done the deal, or even a third. |
Early in the war, i usually sink the escorts first and then take care of the merchants with the deck gun.
Once, in a similar situation, i was out of torps while the only warship left was a Dido. I emerged and began to fire. It took about 80% of my integrity and almost 100 shells but it eventually went down. From range of 6000m, in a vertical position of the ship and manual deck gun firing of course. |
We must have a different setup in game then. I wonder if WSM increased their armor?
If I can fire 20 guns that are all at least 150mm each for three hours from 1000 meters away and not sink her, I don't see how our uboat with a single gun could do it. Maybe there is a setting wrong in my install. |
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