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-   -   Gunfix Mod v1.0 is here! (https://www.subsim.com/radioroom/showthread.php?t=158107)

Anton88 11-10-09 04:59 PM

Gunfix Mod v1.0 is here!
 
The problem with the IXC sub has been solved.
With Gunfix Mod v1.0 you many now use the IXC, with tower1 & 37mm canon.
http://img231.imageshack.us/img231/3408/gunmod.jpg

The u-boats are now configured this way:

http://img94.imageshack.us/img94/9290/ubootviic1942.gif
http://img41.imageshack.us/img41/4333/typeixc1942.gif

http://img402.imageshack.us/img402/2...eixc401942.gif
http://img20.imageshack.us/img20/4492/typeixc401943.gif
http://img689.imageshack.us/img689/8...tixc401944.gif
http://img130.imageshack.us/img130/8...peixd21942.gif
(notice the corrected bow on the IXD2) - this mod will soon be uploaded. Stay tuned
================================================== ================================================== ====================================

All guns now are working and firing properly

http://img130.imageshack.us/img130/2559/ixc.jpg
<- That's a type IXC U-boot, in 1942 !

This mod is Jsgme compatible.
Read the instructions.
Enjoy.


v1.1 is here!
DOWNLOAD:
http://www.filefront.com/14901911/Gu...Mod%20v1.1.rar

Gumpy 11-10-09 05:34 PM

This is a good one.Thanks:salute:

Anton88 11-10-09 05:46 PM

Type IXD2 bow fixed!

IXD2 correct Hull mod v1.0

http://img52.imageshack.us/img52/6660/typeixd1.jpg
http://img194.imageshack.us/img194/4252/typeixd2.jpg

The type IXD1 & IXD2 were distinct in shape. They were different than the IXC in appearance. Not only they were much larger, but their bows were very much different, much rounder.

http://img194.imageshack.us/img194/8...peixd21942.gif
http://img200.imageshack.us/img200/5865/utek.gif
Notice the difference between the IXC (top), and the IXD (bottom).
This mod changed the correct front section of the IXD2 uboat.

http://img194.imageshack.us/img194/3240/ixd2.jpg
How it looks in game.

(ps: how come nobody noticed until now.. or is it just me) :wah:

Jsgme compatible.
questions and comments welcome:

Important: Enable this mod only when playing with the type IXD2, or else the other big boats will look like this in the loading & damage menu.
-peace-


DOWNLOAD:
http://www.filefront.com/14902045/IX...Hull%20mod.rar

Anton88 11-10-09 06:10 PM

Bonus loading screen! awesome! (included with the mod above)

http://img195.imageshack.us/img195/3...oadingscre.jpg

Reece 11-10-09 06:58 PM

This is good,:yep: never noticed it was broken, is this suitable for all installs (GWX, Stock, NYGM etc)?:hmmm:

Anton88 11-10-09 07:12 PM

It works with GWX and WAC4.1, I suppose it works with the others as well.
try it.

all it changes is the basic.cfg file as well as some tga image files. i dont see why it should not work.

ps: never noticed it was broken? ok. without installing my mod, select the type ixc uboot or ixd2 and try to mount the 37mm canon together with the tower 1.. you wont be able to.

with this mod, you may use these, but you still wont be able to purchase them. you start with them in 1942, as you should. you may remove them and put something else if you want.
this mod is historically correct.
many people had issuses with this bug. I think i partially fixed it
let me know how it works for u

Reece 11-10-09 10:18 PM

My Basic.cfg file has been modded extensively, could you print the relevant lines & I will edit mine manually?:yep:
Thanks.

Anton88 11-10-09 11:11 PM

Quote:

Originally Posted by Reece (Post 1201904)
My Basic.cfg file has been modded extensively, could you print the relevant lines & I will edit mine manually?:yep:
Thanks.

Far too many changes were made. It would take a long time to explain and its hard.
why dont you use the mod-enabler, and try this one out. I dont think it will hurt your game much. Make a backup of that file first.
If you dont like it, ill take some time to write here what you need to change.
try it out first
;)

Weiss Pinguin 11-10-09 11:28 PM

Quote:

Originally Posted by Anton88 (Post 1201908)
Far too many changes were made. It would take a long time to explain and its hard.
why dont you use the mod-enabler, and try this one out. I dont think it will hurt your game much. Make a backup of that file first.
If you dont like it, ill take some time to write here what you need to change.
try it out first
;)

Trust me, Reece has had lots of experience with digging through files and long times. ;)

Kpt. Lehmann 11-10-09 11:30 PM

Attention ALL GWX players.

After reviewing the code, the above "gun fix" and "Type IXD2 correct hull" mods BOTH break NUMEROUS important/integral changes in GWX installations... and are most certainly NOT compatible with GWX.
(Broken elements resulting from use of these mods to name a few are: Award structure, other weapon loadout, crew fatigue model, U-boat damage model elements etc. Additionally, anyone using the GWX late-war U-boat snorkel sensors will likely suffer CTD's and/or "equipment destroyed" results on the crew management screen.)

Though your installation may continue to function, the above mods WERE NOT BUILT USING GWX FILES AS BASE MATERIAL.

Furthermore, for clarity's sake... no change to the IXD2 hull 3D model is made using the above file. It is GUI based only and contains what appear to be extraneous/unecessary files for the Type II, Type VII, and Type XXI U-boats.

Anton88, if you'd like to use a few files from GWX to do a bit of mod-work, all you have to do is ask myself or Jimbuna. Please read the modding etiquette sticky thread above beforehand.

I imagine you'll feel that I've come across as harsh or territorial. My only intention is to be direct. However, you must understand that 'functional' and 'compatible' are two entirely different animals... and we are often called on for user support matters relating to externally built mods that have nothing to do with GWX... but are stated as being compatible with GWX without basis or proper testing.

Anton88 11-11-09 12:38 AM

Its your choice not to use it. I have GWX installed and it works great.
You can go into it and delete whatever you like to keep your original settings.
I choose to always use it, since it solves some major bugs, and "adds flavor" to the game.
The IXD2 hull has been corrected for the load out and damage menu. For every sour apple out here who does not like it, im sure there is one that does.

The 3D sub models are from WAC 4.1. I corrected the armament based on historical accuracy and pictures from ww2. GWX standard equipment was wrong.
The TIV torpedo "Falke", the very first torpedo to come out, is wrongly installed on the IXD2 long range u boat in 1944, for example.
In reality that torpedo was only briefly used in early 1943, then replaced by the TV, (the Gnat) which we all know.

If you don't like it, nothing i can do. Just to let you know there are plenty of pointless mods out there. At least this one solves a few issues we had with this game previously.
Thanks for your constructive criticism

Kpt. Lehmann 11-11-09 01:15 AM

Quote:

Originally Posted by Anton88 (Post 1201927)
Its your choice not to use it. I have GWX installed and it works great.
You can go into it and delete whatever you like to keep your original settings.
I choose to always use it, since it solves some major bugs, and "adds flavor" to the game.
The IXD2 hull has been corrected for the load out and damage menu. For every sour apple out here who does not like it, im sure there is one that does.

The 3D sub models are from WAC 4.1. I corrected the armament based on historical accuracy and pictures from ww2. GWX standard equipment was wrong.
The TIV torpedo "Falke", the very first torpedo to come out, is wrongly installed on the IXD2 long range u boat in 1944, for example.
In reality that torpedo was only briefly used in early 1943, then replaced by the TV, (the Gnat) which we all know.

If you don't like it, nothing i can do. Just to let you know there are plenty of pointless mods out there. At least this one solves a few issues we had with this game previously.
Thanks for your constructive criticism

You are welcome. It was indeed an attempt at giving you constructive criticism and to correctly inform GWX users of potential problems without delay. It was not my intent to shoot down your modwork... but to point out the need for a reconstruction of your work instead.

I wasn't being sarcastic... but since it appears that you are being exactly that: What you have done is careless modding. Based on your above statement, you don't appear to care in the slightest how you damage GWX filework... and you have not offered GWX users anything resembling a full disclosure of what your mods break in GWX installations.

Furthermore, U-boat weapon loadouts were VARIABLE AND DEBATABLE... GWX weapon loadouts were well researched via reliable sources such as U-boat.net, Clay Blair's works, and Eberhard Rossler's works. These are all good, and arguably definitive sources that on occasion conflict with each other. (Am currently recalling a long debate over Type II torpedo loadouts.)

Once again you also imply that you've changed the 3D model of the IXD2... but your mods to not contain the necessary files to modify any 3D model... The included .tga files are GUI alterations only.

Do as you will by all means. Anton88, your stuff breaks very important elements of GWX user installations... and I'm simply too tired to assist someone who doesn't seem to care.

Anton88 11-11-09 07:31 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 1201937)
Once again you also imply that you've changed the 3D model of the IXD2... but your mods to not contain the necessary files to modify any 3D model... The included .tga files are GUI alterations only.

Do as you will by all means. Anton88, your stuff breaks very important elements of GWX user installations... and I'm simply too tired to assist someone who doesn't seem to care.

Who says I changed anything 3D? Where did you read that? Stop putting words in my mouth. I only changed the 2D boat. What have you been sniffing?

The .tga files are from WAC 4.1, - if you dont like them, talk to the producer.
Its funny how you accuse me bad modding, ..when when I see the crappy torpedo loadout in GWX3.0, I cant help but lough. I already told you the IV type 4) torpedo was only used on 3 boats in early 1943,.. and then abandoned. You put it as Standard equipment on large IXD2 1944 uboats.
This kind of error one can get away with in GWX v0.1, but not the latest version,...shows how much a guy from the Republic of Texas knows about German submarines
Need I quote from Uboat.net?
Quote:

Falke, the first homing torpedo, was fitted with a passive acoustic homing device. It was introduced in March, 1943 and used by U-603 (Oblt. Bertelsmann), U-758 (Kptlt. Manseck) and U-221 (Kptlt. Trojer) against convoys HX-229 and SC-122. Few were used as it was replace by the T5 which was faster, had a greater range and could be used with either magnetic or contact detonators.
And nobody asked for assistance,.. but thank you.. I appreciate it just as much as you seem to appreciate my mod

makman94 11-11-09 09:14 PM

anton88 ....you have to relax a little .people are right on their suggestions to you but you don't 'seem' to listen at all

basic.cfg is controling not only the parts that you have altered so is possible to cuase errors if you used as base the wac's basic.cfg and run it on gwx .
i don't know what basic.cfg is controling but you have to know exactly all the parts that been controled by basic.cfg in order to follow the path you choose.do you really know all the basic.cfg ?if yes...then forget anything i said

Commander Gizmo 11-11-09 11:12 PM

Quote:

Originally Posted by Anton88 (Post 1201908)
Far too many changes were made. It would take a long time to explain and its hard.
why dont you use the mod-enabler, and try this one out. I dont think it will hurt your game much. Make a backup of that file first.
If you dont like it, ill take some time to write here what you need to change.
try it out first
;)

Quote:

Originally Posted by makman94 (Post 1202338)
anton88 ....you have to relax a little .people are right on their suggestions to you but you don't 'seem' to listen at all

basic.cfg is controling not only the parts that you have altered so is possible to cuase errors if you used as base the wac's basic.cfg and run it on gwx .
i don't know what basic.cfg is controling but you have to know exactly all the parts that been controled by basic.cfg in order to follow the path you choose.do you really know all the basic.cfg ?if yes...then forget anything i said

Anton88, if you will send me the original base file you used I can advise on the appropriate changes required for others to adopt this without all the worries about breaking GWX and such. Let me know if you desire such assistance.


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