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-   -   Radio support (https://www.subsim.com/radioroom/showthread.php?t=157881)

kptn_kaiserhof 11-02-09 01:54 PM

Radio support
 
will there be radio support like in silent hunter 4 u boat missions


EG: air attack , wolfpacks , resupply , sos calls

Takeda Shingen 11-02-09 05:23 PM

Probably. I can't see why they would eleminate anything there was in the previous games.

kptn_kaiserhof 11-05-09 11:39 AM

thanks for your input nobody else posts here

Webster 11-05-09 12:30 PM

Quote:

Originally Posted by kptn_kaiserhof (Post 1199468)
thanks for your input nobody else posts here

sometimes topics dont get a lot of responses and in this case i think most people just assumed it was a given to have the same or simular radio functions in the game so they didnt see the need to discuss it

ps - there were over 120 people who read your thread so it had interest even if no posts were made

Sailor Steve 11-05-09 01:25 PM

I usually don't post if I don't have at least a hint of an answer. Sometimes I'll post just to say "I don't know", but, while it ocassionally gets a laugh, it does get old.

So, I don't know.:sunny:

Philipp_Thomsen 11-05-09 06:59 PM

SH3 had no radio support...

SH4 had some radio support...

SH5...

can you follow my logic?

GoldenRivet 11-05-09 07:56 PM

I dont know

mookiemookie 11-05-09 08:16 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1199701)
SH3 had no radio support...

SH4 had some radio support...

SH5...

can you follow my logic?

SH3 had limited radio support. I have indeed had airstrikes happen after radioing in a convoy. Of course that was in my Med career.

Philipp_Thomsen 11-05-09 09:55 PM

Quote:

Originally Posted by mookiemookie (Post 1199721)
SH3 had limited radio support. I have indeed had airstrikes happen after radioing in a convoy. Of course that was in my Med career.

I think that was just a coincidence.

Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann?

mookiemookie 11-05-09 10:12 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1199748)
I think that was just a coincidence.

Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann?

Nope, it's in there. Check out Airstrike.cfg in your SH3\data\cfg folder.

Philipp_Thomsen 11-05-09 11:10 PM

lol...

I would, if I still has sh3 installed (I know, heresy).

But I trust your word! :up:

JScones 11-06-09 01:29 AM

Quote:

Originally Posted by Sailor Steve (Post 1199528)
I usually don't post if I don't have at least a hint of an answer. Sometimes I'll post just to say "I don't know", but, while it ocassionally gets a laugh, it does get old.

So, I don't know.:sunny:

:rotfl2:

Sag75 11-06-09 01:50 AM

Quote:

Originally Posted by Philipp_Thomsen (Post 1199748)
I think that was just a coincidence.

Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann?


I made a deep test time ago, my post is buried somewhere in the SH3 forum.. anyway, air support exists and you need at least 3 ships in sight, good weather and be within 700-800 km from the closer Axis airport. If all these conditions are respected, you can read your sent message at radio station (M) and you'll get an answer within 1 hour from BdU about the received message. :up:

Of course we'd like a much more radio interaction.. for example the possibility to have assistance (a tug?) if you have your engines or rudders destroyed.. or you are without fuel for a large leaking after deepth charges attack..

let's hope!

kptn_kaiserhof 11-06-09 09:12 AM

thats right sag75 your the first to get what i mean

Webster 11-06-09 11:22 AM

Quote:

Originally Posted by mookiemookie (Post 1199752)
Nope, it's in there. Check out Airstrike.cfg in your SH3\data\cfg folder.

here it is:

[AirStrikeSettings]
; AirStrike Creation Parameters
; Airstrike Session:
; 1. Compute airbases in range according to their aircraft maximum ranges
; 2. Compute air coverage factors on allies/axis/neutral on the target zone
; 3. Compute airstrike probability from each base
; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type
; and detection area around submarine ( 10 km radius )
; 3.2 multiply coverage factor for the target area with :
; - current airstrike probability againt that side
; - nigft factor ( if necessary )
; - airbase competence
; - close to airbase factor
; 3.3 check probability for airstrike
; 3.4 add more aircraft probabilistically for a large target


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