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Radio support
will there be radio support like in silent hunter 4 u boat missions
EG: air attack , wolfpacks , resupply , sos calls |
Probably. I can't see why they would eleminate anything there was in the previous games.
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thanks for your input nobody else posts here
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ps - there were over 120 people who read your thread so it had interest even if no posts were made |
I usually don't post if I don't have at least a hint of an answer. Sometimes I'll post just to say "I don't know", but, while it ocassionally gets a laugh, it does get old.
So, I don't know.:sunny: |
SH3 had no radio support...
SH4 had some radio support... SH5... can you follow my logic? |
I dont know
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Is there really a trigger in SH3 for reporting? Anybody? Jim? Lehmann? |
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lol...
I would, if I still has sh3 installed (I know, heresy). But I trust your word! :up: |
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I made a deep test time ago, my post is buried somewhere in the SH3 forum.. anyway, air support exists and you need at least 3 ships in sight, good weather and be within 700-800 km from the closer Axis airport. If all these conditions are respected, you can read your sent message at radio station (M) and you'll get an answer within 1 hour from BdU about the received message. :up: Of course we'd like a much more radio interaction.. for example the possibility to have assistance (a tug?) if you have your engines or rudders destroyed.. or you are without fuel for a large leaking after deepth charges attack.. let's hope! |
thats right sag75 your the first to get what i mean
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[AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target |
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