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Another Periscope Mod
This Mod adds totally new periscope views for both the attack and obs periscope.
I have included one version for regular stuff, and one for integrated orders. The reason for this was I was sick of both periscopes looking the same, so I looked around and found that their was a mod made by Hitman that gave NYGM the proper periscopes, but that was for NYGM and I use GWX, so I did some editing of the TGA files, and made this for GWX using the data files from Church's periscope mod. So really all I did is combine the great work from these two! Also, I used the darkened UZO, i didn;t make this either, but I can't seem to remember who did, I've used it for so long, it must have been three years ago that i donwloaded this, so if it's yours, please speak up! I also included an alternate UZO, so if you wish, just rename the file that's called "UZO (altenrnate)" to "UZO". (both files are in the Gui file. A Reader doc is included about german periscopes, this was provided by Hitman. JSGME Ready! U-48Kriegsmarine Credits: Hitman (TGA files and Doc) Church (Data files for 2 seperate periscope views) Whoever made that UZO TGA (Darkened UZO TGA) ******Could one of the moderators upload this to subsim for me, as I'm not sure if mediafire deletes from people with free accounts or not. Download: http://www.mediafire.com/?sharekey=3...4e75f6e8ebb871 Just wanted to give back to the best mod community in the world! |
Some pictures would be nice!:up:
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Soory about that Reece, but I have no idea of how to upload photos to a forum.
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PM sent!:yep:
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Some Screens (thanks Reece!)
http://i687.photobucket.com/albums/v...tPeriscope.jpg Attack Periscope http://i687.photobucket.com/albums/v...SPeriscope.jpg Observation Periscope http://i687.photobucket.com/albums/v...lor321/UZO.jpg Darkened UZO http://i687.photobucket.com/albums/v...321/UZOAlt.jpg Alternate UZO Sorry about the Black and White, not wuite use to my screenshot tool! |
For SH3 all you need to do is press Ctrl-F11 and it takes a screenshot (in color :smug:) and places it in your game folder.
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:damn: REALLY! Ah well, now I know!
Anyway, I forgot to mention, the writing on the panels are in German, THIS IS NOT PART OF THIS MOD, that stuff is in a separate mod whose name escapes me... |
And if you use the hi-res mod then just press the "Prt Scr" key!!:yeah:
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Hi res mod?
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Gee, I've opened up a can of worms!!:D Just kidding!:yep:
The Hi-Res mod allows you to run SH3 in modes other than 1024x768, if you aren't using it then do a search, not sure where it is, if you can't find it I will upload it.:up: Note that it will display in wide mode but stretches the image to fit the display. Edit: http://www.filefront.com/13082459/SH..._for_1.4b.zip/ Also if you have an nVidia card you may want to check here: http://www.subsim.com/radioroom/showthread.php?t=147044 |
Unfortunately the markings I added to the screen are useless if keeping the standard zoom, as you have done (This is why you see both reticules, old and new) :damn:
But keep the good job, it's nice to see more and more people coming with ideas and combinations of existing stuff :up: |
Old but nice
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Tried it, wasn't really what I was lookin' for. That's why I made this mod, as far as I can tell, it has the most historically correct views so far (that doesn't modify cameras.dat)
Anyway, thanks hitman for the great tga's, can;t thank enough everyone for allowing me to use their material! |
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the modifications at cameras.dat are necessery for the optics to work properly. if you want to combine things ....you have to know what exactly must done to the optic's values at cameras.dat too ! read again ...what Hitman told you |
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