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-   -   [POLL] Monitor size (Specially NYGM users, but also anyone else) (https://www.subsim.com/radioroom/showthread.php?t=157375)

Hitman 10-17-09 02:46 PM

[POLL] Monitor size (Specially NYGM users, but also anyone else)
 
Hi all,

I'm working in an update of my optics mod, and will release the NYGM as primary version, but also some more for other supermods. For the purpose of deciding the final size of the periscope view in the screen I'd like to know which monitor size you guys are using. Smaller monitors will require, to provide the desired effect, a larger viewport, while larger ones will be OK with a smaller one.

Thanks for taking two seconds to click on the poll option, no need to leave comments if you are short on time but I appreciate your help :up:

Preview of the VERY EARLY BETA so you can understand what I mean by viewport size, and gauge it in your own screen:

http://img42.imageshack.us/img42/4527/previewch.jpg

Philipp_Thomsen 10-17-09 02:48 PM

Voted!

Think the usual resolution from these days onward will be 1680x1050

piri_reis 10-17-09 03:05 PM

Thanks for still working on this great mod, Hitman. :up:
22" and 1680x1050 here.

Paulowanclift 10-17-09 03:16 PM

22" 1920x1080 here, I don't think that will be typical though. Common wide screen tends to be 1680x1050.

Jimbuna 10-17-09 03:38 PM

22" 1680 x 1050

makman94 10-17-09 04:41 PM

l like very much the shadows in your dials Hitman!:up:

i have a question, why is the matter of size screen? does the view is effected by the screen's size ?:06: i mean that-poor english-if you have a bigger screen don't all the objects getting analogical...larger?

Philipp_Thomsen 10-17-09 04:44 PM

Quote:

Originally Posted by makman94 (Post 1190890)
l like very much the shadows in your dials Hitman!:up:

i have a question, why is the matter of size screen? does the view is effected by the screen's size ?:06: i mean that-poor english-if you have a bigger screen don't all the objects getting analogical...larger?


He probably want to know what's the most used resolution so he can build up a gui to that especific resolution, since SH3 doesn't auto arrange stuff around when you change the resolution. He might even be considering a resolution selector built-in his supermod.

makman94 10-17-09 04:56 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1190894)
.... since SH3 doesn't auto arrange stuff around when you change the resolution......

i think that sh3 with res fix does arrange items (the issue you describe Phillip is happening only at sh4 but maybe i am wrong here,not sure about that)
anyway,Hitman... i am the last of Mohicans....i am using 1024x768 at a 20'' screen !!:DL

flakmonkey 10-17-09 06:29 PM

24" 1920*1080 or + 15.2" laptop screen (1280*800)

CapZap1970 10-17-09 08:30 PM

Quote:

Originally Posted by flakmonkey (Post 1190933)
24" 1920*1080 or + 15.2" laptop screen (1280*800)

same here, except for the laptop... :yeah:

dcb 10-18-09 12:58 AM

22" 1280 x 800

Hitman 10-18-09 04:03 AM

Many thanks for the input, guys :up:

Quote:

i have a question, why is the matter of size screen? does the view is effected by the screen's size ?:06: i mean that-poor english-if you have a bigger screen don't all the objects getting analogical...larger?
If you look at the screenshot you will see that the viewport for the periscope has a lot of empty black space around it. This is because the periscope has been intentionally made smaller than in other mods, where it sometimes covers the whole screen. The reason is that my GUI mod is built around a new concept, which implies tweaking the camera view angles in ALL views, not just scopes, etc, but also bridge, control room, etc. because currently there is no proportion between them: You get a comparatively much better sight of everything when using periscopes, etc, than when surfaced, and the zoom and detail of observed objects increases in the wrong proportion.

But reducing the size of the scope viewport will only produce a reasonable effect in monitors that are large enough to give enough detail, as f.e. a 15 inch monitor with such a small viewport will be probably too uncomfortable for the player. Thus, I want to know the average size of monitors to tweak the viewport accordingly, as ALL other camera angles in the game will depend from that.

What I want is that the player gets an overall better sense of proportions and distances in the game, i.e. that he starts being able -as was done in real life- to start estimating distances by naked eye, and that when looking through the optics, the correct proportions are kept instead of introducing an element of distortion because of their too high detail and zoom.

This will allow the use of quick range estimate tables like this one (Copied from a real life one!), which I'm trying to incorporate as slide-out:

http://img26.imageshack.us/img26/206...tetextured.jpg

and also an overall better depth perception, despite the 2D screen. This has a huge effect not just in targetting but also in maneuvering!

Thanks

Reece 10-18-09 05:31 AM

Samsung 24" Wide Screen.:yep:
Desktop res. 1680x1050

coronas 10-18-09 05:46 AM

Great work again, Hitman!
22" and 1680x1050 here.

Stiebler 10-18-09 05:58 AM

I say also 'Great Work!', Hitman. I use your current manual targeting system all the time.

I voted 17-inch, which is what I have currently, but that is likely to change very soon with the release of Win-7. So I'm not sure how much my vote is relevant.

Stiebler.


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