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-   -   [TEC] Black Imported Objects using S3d & Wings 3D (https://www.subsim.com/radioroom/showthread.php?t=157325)

miner1436 10-15-09 10:09 PM

[TEC] Black Imported Objects using S3d & Wings 3D
 
Ok so I am going along editing a ship for SHIV using the newest version of S3D for model importing/exporting and wings 3D V1.16 for Editing. Lets say im making the hatsuharu destroyer based off the Shiratsuyu model. The bridge for the Hastuharu resembles that of the Mutsuki so I export the Mutsuki model, edit the mesh and delete everything except the bridge. Then I combine the bridge with the Shiratsuyu model in Wings3D and import it into the Shiratsuyu using S3D, I get a material error <--- (probably source of the black objects) but continue with the import. When I view the newly edited mesh in game it appears black and almost hollow like you would turn on the two sided (Cull none) option in the materials. I just want to know if there is a way to get around this somehow without deleting the materials of the objects prior to import.

Heres some screenshots to show you my settings:

Export:

http://img119.imageshack.us/img119/74/export.jpg

Import:
http://img208.imageshack.us/img208/74/export.jpg

ERROR MESSAGE:
http://img98.imageshack.us/img98/74/export.jpg

Kind of hard to see here but this is the 2-sided object as a result of importing, in game it appears black. (Black line indicates the outside of the model, RED line indicates the hollow part of the birdge)
http://img246.imageshack.us/img246/8968/portdq.jpg

Sledgehammer427 10-15-09 11:54 PM

if this error came up in MM3D, my modeling program, it would take a couple of minutes to edit the groups. I would delete the groups and make just one new group, with a simple material, mine usually is 01 and it's simple as pie to re-import

but if you are having flipped faces try unselecting the reverse face winding option.

miner1436 10-16-09 12:04 AM

I wish I knew how to merge materials using Wings 3D, that might help, I tried importing without checking reverse face widening but it just inverted everything.


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