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-   -   "Man The Guns!" (https://www.subsim.com/radioroom/showthread.php?t=157309)

Sailor Steve 10-15-09 02:45 PM

"Man The Guns!"
 
I have a question regarding deck and flak gun crews in SH4. My habit is to put crewmen into the gun positions, then press "Man The Guns". When the action is over I 'Unman' the guns, then put the sailors back where they were.

Is it possible to just leave them in the Gun slots all the time? Is it correct that if I do that they will no longer perform their normal functions? In real life there would be men assigned to gun duty, but otherwise they would have other jobs.

Ducimus 10-15-09 03:18 PM

Quote:

Is it possible to just leave them in the Gun slots all the time?
Yes, but i wouldn't advise it while submerged. The game treats guns as a compartment. Each compartment is tied to a damage zone. The damage zones for guns is on the exterior of the boat, and the game does not discrern between surfaced or submerged where the damage is concerned. Leave your crew in the guns area, and a depth charge could kill them all.

Quote:

Is it correct that if I do that they will no longer perform their normal functions?
If their in the guns slots, then that's all they'll do. If the guns are not manned, they just sit there picking their nose or sleeping. Personally i use them as my damage control team while submerged.

Akula4745 10-15-09 05:15 PM

When I have the crew at Battle Stations when I surface sometimes they start firing on the nearest target without my command to do so... makes it tough as hell to sneak up on somebody if the gun crew starts shooting!

DigitalAura 10-16-09 11:25 AM

Quote:

Originally Posted by Ducimus (Post 1189826)
the game does not discrern between surfaced or submerged where the damage is concerned. Leave your crew in the guns area, and a depth charge could kill them all.

hmmm..that explains why I always have so many deaths among the gunners. I assumed that I should have these slots filled all the time (I think the game starts with them full!). I have too many sailors I suppose!

Sailor Steve 10-21-09 11:53 AM

Thanks for the tips.

@ Akula: :rotfl2:

Quote:

Originally Posted by Ducimus (Post 1189826)
Personally i use them as my damage control team while submerged.

I never thought of that! I'll give it a try. :rock:

Akula4745 10-21-09 07:10 PM

Quote:

Originally Posted by Ducimus (Post 1189826)
Personally i use them as my damage control team while submerged.

Sounds like I need to restructure my crew too... thanks for the insights!

SteamWake 10-22-09 01:10 PM

I usually put gun 'specialist' in the watch teams. They have good eyes and the watch team thins out when the deck gun is manned anyhow.

Just got to remember to move them around.

It would be nice if you gave the order to man the deck guns they would do just that.... man the damn gun :nope:

Akula4745 10-22-09 06:51 PM

Quote:

Originally Posted by SteamWake (Post 1193138)
It would be nice if you gave the order to man the deck guns they would do just that.... man the damn gun :nope:

Excellent suggestion for SH5... as I doubt this could be modded.

ColonelSandersLite 10-23-09 01:12 AM

Quote:

Originally Posted by Ducimus (Post 1189826)
Personally i use them as my damage control team while submerged.


You know, I was doing that, but then came to the realization that a surface actions is very probably one of those times that you *really* need a damage control team!


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