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-   -   Storm damage? wouldnt it be cool if... (https://www.subsim.com/radioroom/showthread.php?t=157008)

flakmonkey 10-07-09 06:01 AM

Storm damage? wouldnt it be cool if...
 
I was just thinking, id love it if heavy seas had more of an effect on your boat, i think it would be fairly realistic to see damages to any external equipment due to rough sea conditions, i guess in reality the forward deck/88mm and forward dive planes would get the brunt of it, bridge equipment like the biscay cross would also be massivly vulnerable to storm damage. Maybe even a small chance of loosing a crewman overboard.
I think this would force a more realistic way of playing, not just ploughing on through mountains of water but being forced to dive or risking damage to your boat.

Now i know rough seas can damage surface ships in game so it it possible for subs too???

If its possible and somebody could point me in the right direction i`ll have a crack at modding this myself, but for now i wouldnt have a clue where to start.

irish1958 10-07-09 07:55 AM

If I ever get it finished, I am working on a mod to do this and more. Do you have any programming skills?

flakmonkey 10-07-09 09:15 AM

Quote:

Originally Posted by irish1958 (Post 1185267)
If I ever get it finished, I am working on a mod to do this and more. Do you have any programming skills?

None whatsoever sadly, any mods i make are done with mostly s3d or occasionaly minitweaker.

Hitman 10-07-09 01:15 PM

Actually damage in the ships due to heavy seas is modelled, since I remember the old problem of small ships getting destroyed and sunk during storms :hmmm:, so it's certainly there. Dunno if it applies to the player U-Boat, though, and if applying it would cause a major break in the whole damage system when getting depth charged, shelled, etc...

flakmonkey 10-07-09 01:31 PM

Quote:

Originally Posted by Hitman (Post 1185427)
Actually damage in the ships due to heavy seas is modelled, since I remember the old problem of small ships getting destroyed and sunk during storms :hmmm:, so it's certainly there. Dunno if it applies to the player U-Boat, though, and if applying it would cause a major break in the whole damage system when getting depth charged, shelled, etc...

As i understand it damage to ships is caused by flooding only, when a big wave covers certain key areas, those compartments start to flood. I guess this approach would be impractical for the player sub as you would constantly take damage while submerged.

Hitman 10-07-09 02:14 PM

Hmmm I'm not sure it was just that. I remember having seen a ship in heavy weather with a fire and smoke. it got not just flooding but also damage. But I could very well be wrong, or it could be an earlier version of the game...

You can make a quick test by setting huge waves with S3Ditor and setting up a mission with a small merchant :hmmm:

Ping Panther 10-08-09 08:47 AM

I was just reading "Depths of Courage" and it mentioned some accounts of the batteries getting damage in rough seas (in this case a U.S. fleet sub). It may be somewhat rare, yet it could result in hull/crew/propulsion damage effects let alone the risk of further toxic vapors in the sub.

Ping Panther 10-08-09 08:55 AM

In fact, I am currently reading "Torpedo Junction", and it has mentioned the Paukenschlag u-boats deployment to the U.S. east coast (we all about this one...). Anyhow, they had met a heap of hurricane-like rough seas so much as they approached in January '42, that they tried to travel submerged as much as they could.

Sure, submerge to conserve diesel... but more so, Hardegen and his other subs just tried to keep the boats from heaving so much on their way.

irish1958 10-08-09 08:26 PM

Quote:

Originally Posted by Hitman (Post 1185487)
Hmmm I'm not sure it was just that. I remember having seen a ship in heavy weather with a fire and smoke. it got not just flooding but also damage. But I could very well be wrong, or it could be an earlier version of the game...

You can make a quick test by setting huge waves with S3Ditor and setting up a mission with a small merchant :hmmm:

That is true. What is not modeled is the injuries, illnesses and disabilities caused by the storms, accidents and general wear and tare that occur during a patrol.


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