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-   -   what parts are the german crew made of ? changing them to IJN (https://www.subsim.com/radioroom/showthread.php?t=156779)

keltos01 09-30-09 10:50 AM

what parts are the german crew made of ? changing them to IJN
 
http://img297.imageshack.us/img297/7...iformandca.jpg

made from pictures of IJN Submarine Crew

http://img504.imageshack.us/img504/7021/j1mijncrew.jpg


but ingame I don't see him !

does anyone know which crewmember is which ? what parts they are made of ?


keltos

DarkFish 09-30-09 04:39 PM

Character models are in Data\Library\Characters\MARINE.dat

Data\UPCData\UPCCrewData\CrewMembers3D.upc determines which torso/face/legs/hat etc. a certain crewmember uses.
you'll find entries like:
Code:

[CrewMember3D 1]
ID=ClothingLowerRanks
NameDisplayable= Seaman Clothing

[.....]

;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapca_m#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL

[.....]

CrewMemberBodyPart1=
Normal, weather type (normal, hot, wet, cold, dirty)
Headgear, type of bodypart (headgear, torso, legs)
sapca_m#Head, the actual 3d model in MARINE.dat, the "#" is replaced by a number equal to the value of the item specified next. e.g. #Head is replaced by the number of the head 3d model, so if the head used is "cap_m04" #Head will be replaced by "04" and the hat used will thus be "sapca_m04"
1, Randomweight. If multiple bodyparts of the same type are specified, the one with the highest randomweight will be most likely chosen.
NULL Texture to be used, e.g. "bust_md03.tga". I assume the textures specified in MARINE.dat are used if this has a NULL value.


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