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Enigma?
Do we know if the Devs considered adding the Enigma machine into SH5? Some level of Wolf Pack inclusion (already covered in other posts) and the Enigma machine would seem to me to be required if you are looking to create a sim rather than a game. Did this subject come up in Copenhagen? :)
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I'd be happy to see the crew deciphering the radio messages. You'd get the 'radio message received' thing and if you'd go look inside the boat you'd see someone deciphering it and after few minutes you'd get another message saying 'radio message deciphered, herr kaleu' and you then would be able to read it. :hmmm:
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Exacly, Sir. :) |
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im torn on this issue, on one hand i agree it would be imersive and add another element to the game but on the other i see it as something the captain wouldnt be doing like loading torpedos, it would be nice to see the crew do it just like we will be able to see the crew loading torpedos in front of you but it has nothing to do with what you as the captain would have taken part in while running the boat.
in RL you would just get the decoded messages and thats it so i could see it as a possible damage result or routine mechanical failure thing "sir the enigma is broken, we can no longer send or recieve messages" but not as a routine of coding and decoding your own messages i dont see it as realism but unrealism for a captain to take part in. but again i think it would be great to decode messages at first and then it gets old real fast if you "have to" do it. |
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I'd be in favor of just changing the message of "New message received and decoded, Herr Kaleun" |
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There really should be two different kinds of messages - "ambient messages" such as war declarations, speeches, random ships sinking, etc., and "gameplay messages" that are actually important, such as new orders, communications from u-boats, ships and planes that actually exist around you, etc.
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Some kind of animation will be added for radioman.
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Dowly has a good idea Guys.
Let it take 3-5 mins to get the message instead of 10- 15 secs like in SH-3. :hmmm: |
I remember, as I am sure many here do, that the old Three Sixty Pacific/Artech MS-DOS game "Das Boot" had a much simplified Enigma codebreaking mini-game.
Perhaps something similar to that could be incorporated into SH5, something along the lines of an AI crewmember takes 5 (game time) mins to break message, alternatively human player can "jump in" and break it himself in (hopefully) less time. Additionally perhaps this could be enabled/disabled in the realism menu for those who do not want/enjoy this feature |
It's easy enough now to tweak the config files so receiving a radio message doesn't drop you out of TC. It wouldn't matter much, if more of the radio messages were actually useful. That is why I think a real dynamic world where the radio messages have real information in them is better than worrying about the best way to cut down on chatter. A decoding minigame might be amusing but it's not why I'm playing the game. The thing is that Enigma didn't really involve anything that you'd do as a minigame - it was more like typing. So a minigame would just be an add on thing. Not really a realism option either, after all the captain would never decode a message, most were decoded by the radioman except for some special high security ones, but even those were decoded by the watch officer. I'd be happy just to watch the radioman operate a working machine.
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A ideea struck me, you know that the americans when they captured the Enigma, they studied it , and started to send false messages to ships and subs.
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