![]() |
anyway to do this? (regarding nav map updates)
I want to get rid of the visual contacts from updating on the map.. but i want to keep the hydrophone line.
map contact updates enabled is just too easy for me, it takes all the guess work out of heading and speed. but the usefuleness of the hydrophone line is something i want to keep. It's handy for using as a relative bearing guide for drawing out your range line. It cuts out a step of having to come up with your own relative bearing line to do your measurement on. It's still innacurate enough distance wise that you have to actually measure out to the desired distance for your mark. Also, with it on i dont have to contiunally jump back and forth from the map to the hydrophone to hear how far along the track he is. So far i haven't seen a mod to do this that i know of. |
Ah, grasshopper, many have tried to tackle that one. How to leave radar contacts, sonar bearings on the map but remove visual contacts. Alas, it seems that the game treats visual and radar contacts the same. Since the hard coding doesn't differentiate them, we can't either. At least that's been the universal answer so far.
So far the best solution is the TMO plotting system. If you don't want to load TMO you can run TMOplot instead. |
Quote:
And im already using TMO, with contacts turned off. Even though they're dots instead of ships with it turned on.. it sill takes out 90% of the effort. |
Well, if they're radar positions, they'd be plotted with even greater accuracy than is available (because of the pixel resolution) on your nav map. So a point position for a radar position is fine, especially since our radar scopes are fubar and we have no digital range, or decent bearing readability there.
It's visual positions that should either not be plotted at all or be plotted with a variable error based on environmental conditions and distance. Now THAT would be cool! But I'd ask for an in-game stadimeter plot based on reality. The way I'd see it in a perfect world would be that when a visual sighting is made, you get a position that's way off, but on the right bearing. When you stick the stadimeter on it, it should be plotted at the range you get for that sighting. By averaging several stadimeter sightings, you would plot your course line with the ruler, just like in real life. Maybe color coding could show the unrefined visual sightings so you know they're garbage, meaning little other than something's out there. We already do that with sonar positions, but I'd like to see them automatically plotted at the measured position and set up the average course, just like outlined above and in WernerSobe's sonar only targeting video. THEN we'd have a plotting system we could love. If our radar scope was a LOT better, we could leave the plotting off. But nothing is lost by leaving it on because our positions would be that accurate anyway. As captain, our job isn't to sit down with dividers, ruler and pencil to draw the plot. We are to gather the info necessary for the plotters to do their work with realistic accuracy (we have flaws in that now) and then make the tactical decisions to press the attack. I think if people want to be able to do the plot entirely themselves, the option should exist. But if they want positions automatically plotted, those positions should reflect the accuracy of the various methods, just as sonar and stadimeter give a variable range now. But in the case of the stadimeter, it can tell you the wrong range and a GPS perfect position is plotted on the nav map. That shouldn't happen. The plotted position should be the position you just measured. I don't expect to see any of this fixed in SH5. It simply makes too much sense, so by definition, it must be ignored. |
i've updated my radar displays to a fantastic mod (name eludes me at the moment), and can plot them pretty accurately.
I had to manually merge it with TMO. |
Quote:
Quote:
Quote:
|
All times are GMT -5. The time now is 01:16 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.