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-   -   Forgot two points... (https://www.subsim.com/radioroom/showthread.php?t=155558)

java`s revenge 08-29-09 05:34 PM

Forgot two points...
 
Saw just 5 youtube movies on the sh3 forum.

There was told the following that has to be made in shv.

- destroyers went out of fuel and or out of ammo so they had to
give up and had to go back to their base after chasing uboats.

That are 2 good points i thought.

GoldenRivet 08-30-09 01:57 AM

Quote:

Originally Posted by java`s revenge (Post 1161653)
Saw just 5 youtube movies on the sh3 forum.

There was told the following that has to be made in shv.

- destroyers went out of fuel and or out of ammo so they had to
give up and had to go back to their base after chasing uboats.

That are 2 good points i thought.

this behavior is already modeled in SH3/4 depending on the realism setting.

DDs will run out of ammo, as for fuel... :hmmm:

SteamWake 08-30-09 10:01 AM

Ive been pinned down in SH4 before and the DD's ran out of cans, yet they stayed around for a long long time seemed like days.

Eventually I was running out of air and had to come up.

Evidently they dont accept surrenders either.

ETR3(SS) 08-30-09 10:52 AM

Just took a look at one of the DD's in SH4. They have unlimited range/fuel! This is due to the lack of the Ranges array that are present in the submarine sim files. I really do hope that this is something that is changed. But this could be like this for a reason. Imagine if all the AI ships ran out of fuel and were stranded in the middle of the ocean!


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