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Weathering
What do you guys think about having weathering occur on your boat during long patrols? I'm not sure exactly how you would implement it, and it may be nit-picky, but i think it would really add to the immersion and realism of the game, seeing you boat come back into port with a fine weathered, battle-hardened look to it. (especially since I'm an IX fanatic and my patrols are usually several months long, so a significant amount of weathering would take place.)
what are your thoughts? |
Great idea.. rustiness, paint fading and chipping..
Battle damage as well, any kind of battering maybe from severe weather even. :hmmm: |
When.. say your periscope is damaged it should be bent or burnt, realistic turm damage, mangled railings/AA guns etc... :up:
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I like this idea. :yep: We can only hope. :up:
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Good idea. Will go well with the bearded crew. ;)
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It's not so far fetched, it would just require for new textures to be loaded at certain intervals during a patrol, looking progessivley more weathered each time.
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Well I've noticed in some of the screen shots that ships have got Ice hanging from their decks, so maybe this is something that could appear on the U-boat if it stays on the surface for a while in Northern regions?
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That would be pretty damn cool, weren't they planning something like that in Storm of War: Battle of Britain?
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yeah the ice would be awesome too. ive seen pictures of boats that were operating far north and were basically covered in ice. that would be unreal.
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I`d love also to see weathering effects on submarines...
But I think this is too much to ask from them (even if it seems some dx10 effects are finally implemented - dynamic shadows of coning tower are one of those I think). |
Could you have maybe 5 stages of weathering and just fade two stages of textures into each other as time went on for that "continuous change" effect?
Like if you're at weathering 2.7/5 then your boat's texture would be stage 3 weathered texture underneath with the with the stage 2 weathered texture on top at 30% opacity. The result is you'd see the patterns from the stage 3 skin slowly emerge from under the stage 2 skin over time. |
Those effects could be done like in rallye games or Race driver:GRID, they`d add continuous stain/ice/icicle/dirt etc buildup.
Only problem is that it would be pretty long process to add all the textures for every sub/equipment types and I really don`t think Ubi would be up to it. |
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yeah, while the weathering would be cool, i think good damage effects are also needed
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