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Measurements and proportions
VERY IMPORTANT! The measurement of U-Boot and the crew is not in the same proportion. Or the U-Boot is very large or very small men. The U-Boot looks like a cathedral. The Romanian development team has not visited the U-995 at Laboe? |
All measurements are down to the millimeter, dont worry.
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Thank you for your answer Grey october!! :yeah:
But... can you compare the proportions of the image of the game and a mine in a U-Boot on the same station?. Otherwise, the color of the inside of the U-Boot is very dark. Without a doubt set in the movie Das Boot. But in reality, the interior of the U-Boot was painted in white on top and gray at the bottom to a height of 90 cm. I appreciate the attention you provide to my post. Sorry for my english |
got to hand it to him, raises a valid point. after all these are u-boats not fleet boats..
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depends on what type of u-boat we are talking about
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If you can walk around on the inside of the sub it may be a concession to avoid collisions with the AI crew? It's always annoying as hell in other games where an AI toon gets hung up on something and you can't get passed.
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If you compare these two photos youd notice that the FOV in the screenshot is waaaaaaaaaay bigger than in the real photo which tends to be misleading.
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I alway felt the fleetboat interior was larger then reality concerning SH4.
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Table desk level ...??? ... or may be seaman have 1.85 m ... :haha: Width of table desk ...??? The seaman cannot (not being bent) to touch devices before him ... and so on ... |
curvature looks wrong, too.
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The proportions seem OK to me. The game's camera in the screenshot has about 100-120 degrees FOV. Your camera can't have more than 40. Also, the interior of the sub is a bit different. The more detail you put into a 3d interior, the smaller it seems. SH4's subs were very claustrophobic because of all those extra pipes and valves. And remember, we'll still have Tomy's interiors to import into SH5 just in case we want to whine :O:.
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You can't make a comparison of two pictures unless they have the same FOV, and more importantly, are of the same sub. I am sure I could prove interiors of a Type VII in real life looked smaller then a Type XIV in game as well... :06: |
In my opinion, it's the navigation table. It comes out too far, and thus, the hull should be narrower.
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