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-   -   [REL] - No contiuous "Ship spotted" - Mod (https://www.subsim.com/radioroom/showthread.php?t=154745)

h.sie 08-11-09 02:00 AM

[REL] - No contiuous "Ship spotted" - Mod
 
No continuous 'Ship spotted' for GWX (by h.sie)
-----------------------------------------------

If there is an escort at the limit of the detection range, it very often
happens in GWX, that the visual contact to this ship continuously gets
lost and immediatly recovered again and so on (see Nav Map).
This leads to continuous 'Ship spotted'-messages for the same ship,
which drives me crazy and made that game unplayable for me.

In NYGM I could not discover that problem, so I made this mod in order
to import some relevant visual sensor settings from NYGM into GWX.

I know, that these changes MAY affect the sensor/environment balance of
the game and I'm not happy about that. But I truly HATE this "Ship Spotted",
"Ship Spotted", "Ship Spotted", so I have to live with side-effects!!!

But fortunately, until now, I could not discover any negative side-effects
on visible sensors: In numerous test scenarios, at daytime and at nighttime
and with rain and fog, my watchcrew has approximately the same visible
range as the player and there are no significant differences between playing
with/without this mod. And the visible range and ability of the ememy watchcrew
seems also not to be affected significantly.

I'm happy with this mod. But I cannot guarrantee anything and I'm not
responsible for potential problems. Use it on your own risk.

Thanks go to: dcb@subsim for his help

This mod comes in two versions:
- Version 1 for GWX3 WITHOUT Rubinis Rocket Fix
- Version 2 for GWX3 WITH Rubinis Rocket Fix
So install either Version 1 or 2.
Version 2 is compatible to Rubinis Rocket Fix and
must be installed ON TOP OF the Rocket Fix.

Hope you like this mod.
(If not: Simply disable it!)

h.sie

dcb 08-11-09 03:50 AM

I don't know if this may help you, but I found a solution some time ago:

http://www.subsim.com/radioroom/show...86&postcount=6

This and the next two posts in the same thread should give you a general idea about what I mean, especially Hitman's post.

NGT 08-11-09 03:55 AM

Very good idea this mod !
 
Hello h.sie

You have a very good idea about this problem.:rock:

I would like to mention some aspects:

For stock players AND for WAC players, is not a problem to evacuate the tower, because the watching ability do not depend from crew ability.

Indeed, inside Sensors.cfg, the above mentioned versions have:

Visual uses crew efficiency=false

So, an officer alone (or a sailor alone) can see the same (far and quick) like 5 skilful persons (IMHO).

But for NYGM and GWX (perhaps LSH3 too, but I can’t check right now, sorry) your mod is very useful.

To tell you the truth, you did 2 mods, already, one in progress, and the other is the simple replacement of “WaO_ShipSpotted.ogg” with another with muted sounds [without “Ship spotted”, indeed, but is also good for the player’s nervous system. . .]:D

The remain problem, is the lowering of time compression: We will not hear any more sailors crying, but the time compression will be down continuously. And I think is dangerous to tweak it very high inside Main.cfg. . .

Keep up. I look forward for your job.

Thank you again, for that and for all the rest. :salute:

h.sie 08-11-09 05:42 AM

Hi NGT,

thanks for the kind words. I can live with the change of the time compression, but I cannot live with "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted", "Ship spotted".

h.sie

Mittelwaechter 08-11-09 07:11 AM

What happens, if the sight conditions are around 6000 meters or even shorter?
If we have to wait until the WO completes his observation circle until I get the 'ship spotted' message the U-Boot is definitively detected by the contact.

How often does the repetitive message happen in relation to a 'first sight and react' situation?

Wouldn't it be better to 'add' one or two minute/s of silence to the OGG file?

h.sie 08-11-09 07:31 AM

I don't relay on the WA. Before I surface the boat, I scan the surface for enemies myself using the peri. and after surfacing I scan the surface myself using the binocs in order to prevent bad surprises. after that I give the responsibility to the WA during driving surfaced.

and then, if the visibility is about 6000m, my WA will surely detect the enemy before the enemy detects my UBoat.

But as I said, things have to be tested.......

I know this is not an optimum solution, but "Ship spotted", "Ship spotted", "Ship spotted" is an absolute no-go for me.

h.sie

h.sie 08-11-09 10:49 AM

Hello Mittelwächter,

in some situations you hear "Ship spotted" every second. If you look on the navmap at that time you see at least one contact appearing and disappearing continuously.

making the .ogg file longer with 2 minutes silence is a good idea in principle, but there are 9 speech files with different voices for "Ship Spotted" and I bet, that they can be played parallelous by the game. I doubt that they can only be played one after each other (which was your idea behind it, if I understand you correctly)......bad english, I know.......

but it's worth to be tested.

h.sie 08-11-09 10:50 AM

Thanks dcb, for your reply.

I'll try your idea. thank you. but I fear changing sensors.....

h.sie 08-11-09 11:16 AM

By the way: It has to be tested, if the WA is only reporting ships he detected by himself, or if he also reports ships detected by other watchmen. I hope the second possibility is correct......that would be perfect. otherwise my mod is useless and is the same as if I put the watchmen in their quarters to sleep..

dcb 08-11-09 12:13 PM

Quote:

Originally Posted by h.sie (Post 1148944)
or if he also reports ships detected by other watchmen.

I got the strong impression that this is true. If you're positioned atop the conning tower, amidst the watch crew (F4 screen), when ships are sighted, you'll see that each crewman, the first time he sees a new ship, raises his arm as he was pointing to the ship's direction. Each time this occurs, you can hear the Watch Officer announcing "Schiff gesichtet". So, my understanding is that he also reports sightings by other watchmen.

onelifecrisis 08-11-09 05:55 PM

h.sie, this sounds like a great idea! :yeah:

h.sie 08-12-09 02:22 AM

Quote:

Originally Posted by dcb (Post 1148984)
I got the strong impression that this is true. If you're positioned atop the conning tower, amidst the watch crew (F4 screen), when ships are sighted, you'll see that each crewman, the first time he sees a new ship, raises his arm as he was pointing to the ship's direction. Each time this occurs, you can hear the Watch Officer announcing "Schiff gesichtet". So, my understanding is that he also reports sightings by other watchmen.

hi dcb,

yes, I discovered the same behaviour. that would be perfect for me!!! but unfortunately I discovered that not all ships are reported acoustically by the WA. some ships only are reported my an text message, which I perhaps could overlook. It's not important for me that every ship of a convoy is reported. One ship of a convoy is enough for me to be warned. The rest of the convoy I'll be able to detect by myself. But new contacts which come from different directions into detection range must be reported acoustically and immediately so that I am warned.

In the next days I'll make some test-scenarios, for example:

A) 4 fast-moving single destroyers are coming from 4 different directions into detection range. Will the WA report all 4 ships? How long is the time lag between the detection by a watchman an the report by the WA??

B) same as above at different weather conditions (fog/night)...

c) What happens if planes are detected?

This will be an interesting weekend.

Hi OLC,

thanks for the kind words! If the mod works, an english version will follow, of course.....

h.sie

h.sie 08-13-09 02:51 AM

I'm sorry to say that my idea does not work. In some test scenarios, the WA did not report a single destroyer that came into detection range, although the destroyer has been detected by a (muted) watchmen.

I also tried setting sweep-arc = 0 in sensors.dat. But I did not see any different behaviour.

Now my last chance is to analyse, how WAC, NYGM, LSH handle this problem.....

Scheisse.

SquareSteelBar 08-13-09 06:17 AM

...mit Reis.

h.sie 08-15-09 07:11 AM

After some more tests I found out, that setting SweepArc=0 and ProbInsideArc = 0 for Node-Visual in Sensors.dat significantly reduces the "Ship Spotted"-Messages, because now the watch crew does not lose the visual contact to the ships (and gets the contact again for the same ship) as often as without these settings.

Thank you, dcb, for the hint!!

The above-mentioned settings in Sensors.dat are used by Stock-SH3 and all SuperMods (NYGM, WAC, LSH) except GWX, so I think, that it is no risk to use them.

----------------------------------------------------------

Regarding my primal idea from post no. 1:

I also found out that the WatchOfficer only reports Merchants using the words "Ship spotted, Bearing xxx, Range yyy". Escorts are reported only using "Ship spotted". If anybody of you knows how to achive, that Escorts are also reported with "Ship spotted, Bearing xxx, Range yyy", then my primal idea could work, too, and even better than the tweak in Sensors.dat.

h.sie


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