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-   -   [TUT] More S3D walkthrough video's (https://www.subsim.com/radioroom/showthread.php?t=154550)

skwasjer 08-05-09 05:28 PM

[TUT] More S3D walkthrough video's
 
Some important (new) features discussed:

Zone editor:
http://s3d.skwas.com/downloads/tutor...one_editor.wmv

JSGME integration:
http://s3d.skwas.com/downloads/tutor...ntegration.wmv
What I forgot to mention in the video is that you do not need to disable a mod before enabling it again. By simply pressing the JSGME icon, S3D will disable and reenable the mod in one go...

Splitting an existing game model in two (the easy way!):
http://s3d.skwas.com/downloads/tutorials/S3D_Detach.wmv

Easier way of working with nodes:
http://s3d.skwas.com/downloads/tutor...With_Nodes.wmv

Keyframe animations:
http://s3d.skwas.com/downloads/tutor...rame_anims.wmv

Some older video's can be found at: http://s3d.skwas.com/docs.aspx (section: S3D feature explanations)

More on animations, and other more advanced stuff, coming in the next weeks...

PS: Pardon the every now and then incorrect pronunciations or word stumbling, as English is not my native language. But I do most my video's without practice and do not want to start over at each error. Hope you can decipher most of my comments though or even find them humorous ;)

peabody 08-05-09 06:37 PM

Quote:

Originally Posted by skwasjer (Post 1145617)
Some important (new) features discussed:

Zone editor:
http://skwas.com/sh4/zone_editor.wmv

JSGME integration:
http://skwas.com/sh4/JSGME_integration.wmv
[edit] This video is truncated for some unapparent reason, and I'll have to redo it as my source file is screwed as well...

Splitting an existing game model in two (the easy way!):
http://skwas.com/sh4/S3D_Detach.wmv


Some older video's can be found at: http://sh4.skwas.net/docs.aspx (section: S3D feature explanations)

More on animations, the improved way of adding (child)nodes, etc, coming tonight/the next weeks...

PS: Pardon the every now and then incorrect pronunciations or word stumbling, as English is not my native language. But I do most my video's without practice and do not want to start over at each error. Hope you can decipher most of my comments though or even find them humorous ;)

Thank you Skwasjer, appreciate all the hard work and time.

Peabody

miner1436 08-05-09 07:03 PM

What is the purpose of a sphere and a box? Is the sphere a collision object and the box a flooding radius?

keltos01 08-06-09 04:07 AM

Quote:

Originally Posted by miner1436 (Post 1145677)
What is the purpose of a sphere and a box? Is the sphere a collision object and the box a flooding radius?

yes they are, look at the other RFB site for intel

http://forum.kickinbak.com/viewtopic.php?f=11&t=1693

and check the other threads there

keltos

skwasjer 08-06-09 07:45 AM

Top post updated with more video's

keltos01 08-12-09 06:45 AM

sticky ?

ZigmundFreund 11-30-10 05:19 AM

Put your knowledge together for the kids
 
Quote:

Originally Posted by keltos01 (Post 1149458)
sticky ?

Yes please!!!

I found this while searching for answers:
S3D tutorials on Kickinback


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