![]() |
[TUT] More S3D walkthrough video's
Some important (new) features discussed:
Zone editor: http://s3d.skwas.com/downloads/tutor...one_editor.wmv JSGME integration: http://s3d.skwas.com/downloads/tutor...ntegration.wmv What I forgot to mention in the video is that you do not need to disable a mod before enabling it again. By simply pressing the JSGME icon, S3D will disable and reenable the mod in one go... Splitting an existing game model in two (the easy way!): http://s3d.skwas.com/downloads/tutorials/S3D_Detach.wmv Easier way of working with nodes: http://s3d.skwas.com/downloads/tutor...With_Nodes.wmv Keyframe animations: http://s3d.skwas.com/downloads/tutor...rame_anims.wmv Some older video's can be found at: http://s3d.skwas.com/docs.aspx (section: S3D feature explanations) More on animations, and other more advanced stuff, coming in the next weeks... PS: Pardon the every now and then incorrect pronunciations or word stumbling, as English is not my native language. But I do most my video's without practice and do not want to start over at each error. Hope you can decipher most of my comments though or even find them humorous ;) |
Quote:
Peabody |
What is the purpose of a sphere and a box? Is the sphere a collision object and the box a flooding radius?
|
Quote:
http://forum.kickinbak.com/viewtopic.php?f=11&t=1693 and check the other threads there keltos |
Top post updated with more video's
|
sticky ?
|
Put your knowledge together for the kids
Quote:
I found this while searching for answers: S3D tutorials on Kickinback |
All times are GMT -5. The time now is 10:16 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.