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-   -   New member and question about the FAIL "save game" feature... (https://www.subsim.com/radioroom/showthread.php?t=154137)

cawimmer430 07-24-09 07:07 PM

New member and question about the FAIL "save game" feature...
 
Hi guys,


Just a question. I'm pretty enraged about this one too.

DOES THE SAVE MISSION / GAME FUNCTION IN THIS SIMULATION EVEN WORK PROPERLY?

Everytime I start a saved mission I am placed in the control room, my boat is rocking like crazy (as if I am being depth charged), there is some sort of alarm sound (but not the crash dive alarm sound) and then I get the message that the mission is over. My crew isn't dead and my boat isn't sunk according to the little stat sheet that comes up but the mission just ends.

Whiskey Tango Foxtrot!? Seriously.

I've recently started this playing this game and I used the tutorial and single missions to practice. Now, in my first career mission I sink a destroyer on my first patrol and to preserve this moment I SAVE the career mission.

Later, when I load it, the same crap I described earlier occurs. Hell, I saved the damn mission when I was comfortably cruising on the surface at 1/3 speed in my Type IIA with no enemy in sight for miles. So why does the damn save game feature do this crap!?

Sorry for the offensive language but this I suppose enrages people. Is this a bug? Is there a patch I can download to fix this? Thanks for the help and advice. :up:


Also, is there even a bearing feature inside the command center? When my crew calls out a contact I have trouble locating them. I quickly ascertained that the attack periscope with its 360-0 values is a poor substitute for a bearing system.

Pisces 07-24-09 07:34 PM

Quote:

Originally Posted by cawimmer430 (Post 1139756)
Also, is there even a bearing feature inside the command center? When my crew calls out a contact I have trouble locating them. I quickly ascertained that the attack periscope with its 360-0 values is a poor substitute for a bearing system.

Hi Welcome.

But what else did you have in mind as a bearing system. That's just what is supposed to do. Not to mention, historically correct. The bearings are in relations to your bow. If you want the bearings in relation to north, just add your course to it. If the result is bigger than 360, then subtract 360 degrees. Or build one of the various angle solver disks and learn how to use it. If there is one I should advise to you, then it's Hitman's Attackdisk. It is so versatile. (But maybe a bit daunting for a beginner.) I don't really understand your problem with bearings.

Savegames are notorious for being buggy. Ubisoft never gave it a thurough testing, or so is the concensus. In regards to your experiences, the rocking sub at savegame start is familiar. It's as if all the important events earlier in the patrol happen again. However, the patrol ending in death should not normally happening. But it sometimes does. The following is from the GWX 3.0 manual. It has a good list of the most important bugs in stock SH3, usually with a workaround. Lucky for you, there is one for you aswel.

Quote:

Players will occasionally experience the ―Crash Dive of Doom,‖ a known Silent Hunter III bug
where your game is saved normally, but when you restart the game, your U-boat starts at the bottom
of the ocean and sinks because it is far below crush depth. The workaround is to open the
Campaign.LND, Campaign.SCR, and Campaign.RND files in "Notepad" or "Wordpad", change the
―Windspeed=0.000000‖ to ―Windspeed=4‖, and then restart the same save game again.

Alien1099 07-24-09 07:46 PM

Every time I load a game, the boat always looks like it rocks momentarily in the control room. Not really a bit deal it's only for 2 seconds. My main problem with the save game feature is that a lot of the time the file crashes the game and you have to reload an even earlier save sometimes repeatedly, causing you to lose a lot of progress.

karamazovnew 07-24-09 11:33 PM

This has been stated many times:

- Don't save when there's an enemy ship in your proximity. Safest "proximity" is 30 km.
- Don't save then there's a sunk enemy ship in your proximity. The smallest proximity for that is again 30 km.
- Don't save when close to large bodies of land. (I almost said "bodies of water" there :haha:)

One corrupt save, once made, even if it's not loaded, will corrupt any future saves, including the seamingly "safe" ones. Best aproach to saving the game is this:
- from time to time backup your Save folder
- make a save as you start the mission (you don't want to replace all your torpedoes AGAIN)
- when you make contact with the enemy, save asap. Not if there's a DD already firing at you, of course. Contact means sonar contacts, visual contacts and even high Time Compression large drops in framerate (there's a convoy near you).
- save again as you approach safely in a different spot. They might spot you immediately when you load this save, or maybe not.
- after a kill, resist the urge to save again as the DD's come rushing to you. Escape, get 30km between you and the nearest wreck, then save again in another spot.

That rocking thing is normal. Just imagine that you just came down the steps in a hurry and tripped over Bernard. The sound is also normal. It was made by Bernard as his face scrapped the floor.

Hanomag 07-25-09 10:07 AM

Welcome Aboard Herr Kaluen!!! :arrgh!:

mookiemookie 07-25-09 10:15 AM

I think you're overreacting just a tad. Calm down. Picture a sunny day and birds chirping in the trees. Go to your happy place. :yeah:

First off, when you save and exit and the game gives you the "mission failed - user exit" message, don't take it to heart. Your save game is just fine. The next time you load your game, you'll be at the exact position that you were at when you saved the game. It's just the way the game is when you exit after saving. It means nothing.

Secondly, when you load up your save, you may see the lights flicker and hear broken glass. That's due to the way the game loads up the state of your submarine. First it loads your sub, then it applies any damage you may have suffered previously. Again, this is nothing to be concerned about. It's just the way the game loads.

Is it the most elegant system in the world? No, obviously not. Does it work? Sure, for the most part. I've had very few save game bugs crop up in my 4 years of playing this game.

cawimmer430 07-25-09 12:45 PM

Thank you all for the welcomes and responses. :)

And thanks very much for the information, tips and hints regarding the save feature. I really appreciate it. I'm going to try and increase my tonnage now! One destroyer sunk by pure chance is too little for me - I am hungry for more! :D

Thanks again.

cawimmer430 07-25-09 01:36 PM

Quote:

Originally Posted by Pisces (Post 1139766)
Hi Welcome.

But what else did you have in mind as a bearing system. That's just what is supposed to do. Not to mention, historically correct. The bearings are in relations to your bow. If you want the bearings in relation to north, just add your course to it. If the result is bigger than 360, then subtract 360 degrees. Or build one of the various angle solver disks and learn how to use it. If there is one I should advise to you, then it's Hitman's Attackdisk. It is so versatile. (But maybe a bit daunting for a beginner.) I don't really understand your problem with bearings.

Savegames are notorious for being buggy. Ubisoft never gave it a thurough testing, or so is the concensus. In regards to your experiences, the rocking sub at savegame start is familiar. It's as if all the important events earlier in the patrol happen again. However, the patrol ending in death should not normally happening. But it sometimes does. The following is from the GWX 3.0 manual. It has a good list of the most important bugs in stock SH3, usually with a workaround. Lucky for you, there is one for you aswel.


Hi Pisces,

Thanks for the info. I've been trying to edit the Campaign files but I have two problems that keep popping up.

The first problem is that my weather isn't all zeros but "5.000000". Is that good or bad? Should I still continue to change it to "4ll"?

Also, what exactly are the two bars behind the 4 in "4‖". Are those two small "L's"? (ll)?


And here's my second problem. I cannot save the edited mission file in either WordPad or Text Editor. I am running Windows Vista and I have set SH3 to run in simulated Windows XP format with administrator control. I have removed the administrator control but I still cannot save the mission files. The computer keeps asking me to specify the correct path and I even manually save the edited file in its Ubisoft-Data-Campaign... folder and I still get the same message.

This stuff is really frustrating. You'd think that they'd test this game better before releasing it. A working save game function in this simulation is a much. Imagine having to start out in France or Germany over and over again after saving your mission in the middle of the Atlantic or something. http://www.carspin.net/forums/Smiley...n/facepalm.gif

Murr44 07-25-09 01:48 PM

Saving at least 50 km from the nearest ship, land or other object is probably the "safest" thing to do to avoid a crash to desktop (ctd). Avoid saving while submerged as this will probably lead to a ctd as well. Don't use the crew config screen (the one with the "surface attack" buttons, etc.) in the crew management screen (F7) as this will likely lead to a ctd; move crew around manually. If you're using a "Supermod" (ie. GWX) don't enable or disable mods while out at sea as this can cause instability too. Finally, save at least 50 km from the last ship that you sank. If you save any closer the game may respawn that ship & you won't get any credit for sinking it again. The game will credit you for sinking it the first time though

Hope some of this information helps. Unfortunately there is no one "magic bullet" for the game's save game issues. You can do all the right things & still get a corrupt save...:damn:

P.S. It's all about money. Ubi forced the development team to get the game out before it was really ready.

cawimmer430 07-25-09 01:53 PM

Quote:

Originally Posted by Murr44 (Post 1140061)
Saving at least 50 km from the nearest ship, land or other object is probably the "safest" thing to do to avoid a crash to desktop (ctd). Avoid saving while submerged as this will probably lead to a ctd as well. Don't use the crew config screen (the one with the "surface attack" buttons, etc.) in the crew management screen (F7) as this will likely lead to a ctd; move crew around manually. If you're using a "Supermod" (ie. GWX) don't enable or disable mods while out at sea as this can cause instability too. Finally, save at least 50 km from the last ship that you sank. If you save any closer the game may respawn that ship & you won't get any credit for sinking it again. The game will credit you for sinking it the first time though

Hope some of this information helps. Unfortunately there is no one "magic bullet" for the game's save game issues. You can do all the right things & still get a corrupt save...:damn:


Thanks for the help! Really appreciate it. :)

Sometimes it is difficult to get 50 km away from the spot where you sank a ship. On my first mission in career mode I sank a destroyer and then all of a sudden another destroyer appeared followed by a merchant and two more destroyers. They were pinging the area like crazy and to surface and speed away at top speed (much less in a Type IIA) would have been suicide. My only option was to creep away in silent running mode at low speed but even then they detected me and the water wasn't deep enough for me to drive to a hiding depth. :down:


I need to say this: For me the lack of a reliable save game feature is a real turn off, especially in career mode. I also have to ask this, and I don't want to offend you SH3 fans, but who the hell didn't test this thing properly!? And why didn't Ubisoft offer a patch that fixed this problem? Seems like poor support for the community on their part. :damn:

Murr44 07-25-09 02:12 PM

You're welcome & I agree with you, the lack of a stable save game function is a major pain in the *rse.

Bottom line: Ubi doesn't care. They have your $ and that's what matters to them. However I will say that they're not the only game publishers who release bug ridden products & then walk away from them.

If you don't have it already I'd suggest getting GWX (a freeware add-on) & SH3 Commander (also free). GWX fixes many of the worst issues in SH3 & adds new many campaign items (ie. the Indian Ocean, Black Sea). It's almost a complete re-write of the stock game. You can find GWX at http://thegreywolves.com/ & look in the Mods Workshop section of this site for SH3 Commander.

cawimmer430 07-25-09 02:18 PM

Quote:

Originally Posted by Murr44 (Post 1140072)
You're welcome & I agree with you, the lack of a stable save game function is a major pain in the *rse.

Bottom line: Ubi doesn't care. They have your $ and that's what matters to them. However I will say that they're not the only game publishers who release bug ridden products & then walk away from them.

If you don't have it already I'd suggest getting GWX (a freeware add-on) & SH3 Commander (also free). GWX fixes many of the worst issues in SH3 & adds new many campaign items (ie. the Indian Ocean, Black Sea). It's almost a complete re-write of the stock game. You can find GWX at http://thegreywolves.com/ & look in the Mods Workshop section of this site for SH3 Commander.

You rock, man. Thanks for the help, tips and the link. :rock:

Any idea though why I cannot edit my mission files?

Murr44 07-25-09 02:26 PM

Quote:

Originally Posted by cawimmer430 (Post 1140076)
You rock, man. Thanks for the help, tips and the link. :rock:

Any idea though why I cannot edit my mission files?

Again you're very welcome.:)

Unfortunately I don't know anything about editing the mission files. Sorry.

StarLion45 07-25-09 07:42 PM

Welcome
 
:) Welcome to subsim cawimmer430 :)

Here in the forum you get all the answers you wish for .
Just be a little patience , then the answers rollin' in :woot:
I salute every new members :salute::salute:

Once again WELCOME :rock:

RoaldLarsen 07-25-09 08:51 PM

I'm not certain, since I don't have Vista <shudders and crosses himself> but it sounds like the problem you are having editing the files has nothing to do with the game but is an artifact of Vista's file protection system. Check your file and directory permissions.


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