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-   -   [REL] Webster's No Crew Fatigue for v1.4 and v1.5 (https://www.subsim.com/radioroom/showthread.php?t=152901)

Webster 06-19-09 10:15 AM

[REL] Webster's No Crew Fatigue for v1.4 and v1.5
 
Webster's No Crew Fatigue for v1.4 and v1.5
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This mod eliminates all crew fatigue so you dont have to bother with crew management.
crew management isnt really a problem in sh4 but this was a mod i carried over from my sh3 modding days and figured what the heck, somebody might want to use it to avoid having tired crews left at battlestations too long.

This mod works for both v1.4 and v1.5 of the game, if any conflicts show up with other mods then just install this mod last and overwrite any files.

Install info:
As with all my mods, this mod is jsgme ready and it includes a read me file. Open the downloaded zip file and then open the mod folder.
Inside the read me will tell you about the mod and the folder next to it is the actual mod itself. that is the folder you need to put into jsgme.
if the mod has more than one version then just choose the one you wish to use or the one that was made for your game version.

enjoy!

webster

Download here: SUBSIM or Filefront

chrysanthos 10-05-11 05:18 AM

it work thanks:) anyway can you know anything about making a AI ship playble and if yes can you send it to me via readme? thanks again and i hope you are not busy

Lordof 08-30-13 05:22 PM

Very useful indeed. :up:

Rockin Robbins 08-30-13 08:33 PM

Booooo! Hissssssss! Webster, have you now SHAME? Now take this dunce cap, go sit in that corner over there and watch Down Periscope ten times or until you learn what realism is!:nope:

JoeCorrado 09-01-13 01:47 PM

Quote:

Originally Posted by Rockin Robbins (Post 2108017)
Booooo! Hissssssss! Webster, have you now SHAME? Now take this dunce cap, go sit in that corner over there and watch Down Periscope ten times or until you learn what realism is!:nope:

Reality and sim are two works (words) that struggle to get along, even in the best of times.

Lucky us that we get to enjoy the best of both! :yeah:

Rockin Robbins 09-01-13 07:33 PM

Just wait until Steve's fourth or fifth run-through of Down Periscope and see what HE has to say about it THEN!:D

Webster 09-02-13 11:44 AM

Quote:

Originally Posted by Rockin Robbins (Post 2108017)
Booooo! Hissssssss! Webster, have you now SHAME? Now take this dunce cap, go sit in that corner over there and watch Down Periscope ten times or until you learn what realism is!:nope:

yes, im guilty as charged :salute: some of my mods are cheats, for me its about mods that make the game fun not making fun of the game.


for those of you who may not know me, I love non-realistic style gaming as well as full on 100% realism.

I have no desire for "god mode" cheats or super weapons so I don't do those mods but I do like to turn off the realism at times for some fast single mission action so many of my mods offer "adjustments" so you can do your own version of this style of play.

many people try to defend and support the stock game as accurate difficulty levels but in reality it is by design insanely unrealistic cheats built into the game favoring surface ships accuracy and detection abilities that were made that way to give the game its appeal and "pucker factor"

I have to laugh when it is suggested that giving the sub some of the same unfair advantages as the game gives surface ships it is seen as somehow a crime and called a cheat, I just call it leveling the playing field.


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