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-   -   Realistic torpedo damage mod?? (https://www.subsim.com/radioroom/showthread.php?t=152666)

Unterseeboot92 06-12-09 04:53 AM

Realistic torpedo damage mod??
 
Hi does any of you have this mod and where can i download it? the guy who made it doesn't have it on fliefront anymore. so can anyone upload it again plz?

meduza 06-12-09 05:48 AM

http://files.filefront.com/Torpedo+d.../fileinfo.html

Unterseeboot92 06-12-09 07:02 AM

Thanks!!

meduza 06-12-09 07:48 AM

You welcome. :DL

Warhawk 06-12-09 11:27 AM

Description of what it does?

I believe this one is built INTO GWX 3.0 right?

Jimbuna 06-12-09 11:36 AM

Quote:

Originally Posted by Warhawk (Post 1116405)
Description of what it does?

I believe this one is built INTO GWX 3.0 right?

Afraid not.....I use the above mod myself http://www.psionguild.org/forums/ima...ies/pirate.gif

meduza 06-12-09 12:23 PM

Quote:

Originally Posted by Warhawk (Post 1116405)
Description of what it does?

It makes holes from torpedo and gunfire hits look more realistic.

Unterseeboot92 06-13-09 09:47 AM

one question: for a large tanker for example what is best ?set the magnetic torpedo 1-1,5 m below keel or direct below:06:

Jimbuna 06-13-09 10:04 AM

1-1,5 m below keel

BasilY 06-13-09 11:59 PM

Quote:

Originally Posted by Unterseeboot92 (Post 1116872)
one question: for a large tanker for example what is best ?set the magnetic torpedo 1-1,5 m below keel or direct below:06:


I use impact setting 1 meter (most shallow setting) for all ships with a few exceptions. If my torpedoes make contact, 95% of the time there will be a hit. For large tanker, a hit between the foremast and bow will insured sinking most of the time.


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