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-   -   [WIP] Mikhayl's Playable S-Boot Update (https://www.subsim.com/radioroom/showthread.php?t=152591)

asanovic7 06-09-09 09:17 AM

[WIP] Mikhayl's Playable S-Boot Update
 
Well..

If anyone looked through sboot's thread in the last couple of weeks, he/she may have notticed I took interest in fixing bugs/updating the sboot mod. And then I sort of started thinking, why not an update?
Sort of an gold update.

Mikhayl did a really good job on that mod, but as it seems he "gave up" on it. Since I and certainly many others think that's a darn shame, I would really like to update and continue work on that mod. This mod is like a new game in a game and it is really fun to drive through canal and atack convoys under fire while travelling at the speed of light(:)) etc. Mikhayl stated that anyone can continue the work, but I am announcing this through this thread because sboot has its own thread, therefor not many would see this update if I would post it there and for another reason I will explain below.

Since I don't know every living soul who worked on the mod(besides some obvious people), I would like to present my intentions/ideas/bug fixes in this thread, as well as mods that I would like to work with/on sboot mod and in that way sort of ask a permission from mentioned people, this way, I hope it's ok, or to ask if anyone has an idea for the mod, or problems that I may have missed, or in some situations knowledge or info about ideas that were started with this mod, but didn't hit the sun. If any of the listed groups/people object or wouldn't want me to do it, please pm me or let me know in this thread.

Before everything, this mod was built for GWX, until some new info/situation emerges, it stays like that.

So, my aim would be this(section by section):

The whole mod:
- mikhayl(ideas for the mod like smoke screen)

- regarding smoke screen - can it be done this way? To change bold to some sort of a smoke screen? I think that was the idea in the first place. Can it be done? I would really like if someone specialised in sensors files would share thoughts(Rubini - grandmaster of the sensors :))

- updating files to GWX 3.0 - GWX team

- updating files for OLCGOLD - onelifecrisis

- adding some of the LRT features - nvdrifter and other aliases

- applying holland canals back into the mod - holland canals maker(?)

- updating campaign files for holland canals(correct Rotterdam, ships in empty harbours, fixing pos of sboot pens etc.) - GWX team

- also using GWX st. nazaire addon + other ships campaign files - bigboywoolly and GWX team

- ships themselves - fixing bugs(missing tex, some 3d modelling, flaks problem), placing both boats in the same mod as optional separate parts - any advicec/ideas are great

- Racerboys pennants and flags - adding some "easter eggs" - Racerboy

http://i297.photobucket.com/albums/m..._03854_656.jpg

- Racerboys propulsion smoke - Some fine updating of the engine smoke - RB

- interior of the boat - little rearranging of this and that(maybe even some new stuff)
- regarding that, any help on making anims and throwing them into game part, if anyone has some files or ideas, speak up

- whatever comes up(like compressed air comming from the tubes - read above or some problems)

I think I sort of noted everything I would like to work on/update.

Once more, any advice or idea would be great. Also, if any of the mentioned people(first of all mikhayl) don't want it, please pm me or let me know somehow(I like to think of myself I am a forgiving person, so even
insults come handy here)..

That's about that!

Cheers

NGT 06-09-09 10:17 AM

OLC GOLD
 
Hello old friend :salute:

What are you mean saying:


- updating files for OLCGOLD - onelifecrisis ?

Manual targeting from S-Boot? With 35 knots speed? They did it? "Under fire", like you say? :06:

Or you mean just the environment ?


Keep up anyway, always :up:

Rubini 06-09-09 10:19 AM

About smoke screen...I guess that replacing the bold effect with some smokescreen effect could be possible...now about sensors...the smoke will elude the visual sensors, no? I have no idea if this will work...but at first I guess that will not work...anyway a more deep "think" is need on this matter to evaluate if it is possible or not.:hmmm:

Probably Privateer, Anvart, DD, OLC also could have some idea on this issue.

asanovic7 06-09-09 10:41 AM

NGT..
Hmm, I didn't write "manually targetting under fire" from sboot? BTW, now I don't follow you? How is it done other manually? Realism 100% player here :doh:, don't follow you. Although, when I atack wih sboot, I guessestimate range and speed and get p..d when I miss.. :) often..
Olc gui stuff, and whatever needs, lapsus lingue.. :) Also because of lrt parts olc gui update etc..

Rubini, thanks for answering, I will pm you now..

linerkiller 06-09-09 11:06 AM

:DL
Wonderful news! Good luck with this magnificent project!:rock:

onelifecrisis 06-09-09 11:09 AM

I have no objection to whatever it is you want to do. I have some advice though: I don't think it would be a good idea to try to use LRT with the S-Boot mod! But that part of OLC Gold is optional, so leaving it out is easy.

Rubini, I'm flattered, but I wouldn't have the first clue how to start making a smoke screen which would affect sensors.

asanovic7 06-09-09 12:40 PM

:)
 
Mikhayl just pm'ed me..

Well, it seems he started working on an update right about the same time.. :rotfl:

Cheers!

ivank 06-09-09 03:11 PM

Smokescreen: Darkfish over here at The Surface Warfare Super-Mod Team, has developed this using the bold for SH4. You should talk to him about it, I am sure he will help you. Good luck!

asanovic7 06-10-09 07:30 AM

hey
 
Thanks for the info, ivank..

Will check on it..

Cheapskate 06-11-09 05:35 AM

Have just returned to SH3 after a long, long, layoff and I'm stunned by what's going on!

Many thanks for breathing some new life into Mikhayl's superb (but unfinished) mod.:yeah:

I see from your list that you are planning to include Racerboy's engine smoke. Strictly speaking this is not accurate as the S Boots exhausts were below the water line.

Mention this mainly in case the engine smoke deletion would help to reduce the graphic overhead and enable you to include the smoke screen generation ???

Would love to see this, even if it didn't actually provide any "cover" in game.

linerkiller 06-15-09 10:31 AM

Any news here???:ping:

asanovic7 06-16-09 01:04 PM

in progress.. :rotfl:

linerkiller 06-17-09 12:38 AM

Quote:

Originally Posted by asanovic7 (Post 1118576)
in progress.. :rotfl:

:up::salute:

Letum 07-02-09 12:39 PM

It is looking most impressive.
I am looking forward to this more than any other mod atm.

A6Intruder 07-02-09 12:58 PM

Wow I am impressed. Looks great. Looking forward to release.:up:
Best regards


BTW Will there be Exhaust smoke for S-Boots? Something you can find in LSH3 Vers.4 (AI-Boats)


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