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-   -   Finally nailed Passenger/Cargo with one torpedo (https://www.subsim.com/radioroom/showthread.php?t=152526)

meduza 06-07-09 09:57 AM

Finally nailed Passenger/Cargo with one torpedo
 
After many failed attempts, I gave up from trying to sink her with one eel, and started to use two.

On my last encounter with Passenger/Cargo, one torpedo missed, and the other one hit a bit infront of the stern mast. I was about to make a second approach when my crew informed me that the ship is sinking. :arrgh!:

I used electric torpedo, impact detonator, I *think* the depth was set to 5m.

http://img30.imageshack.us/img30/3979/clipboard01j.jpg

Looking at the screenshot, I guess I was lucky the torpedo didn't bounce of the hull.

nikbear 06-07-09 04:18 PM

Yep,discovered this myself,thanks for confirming it,thought I'd got lucky but your shot makes me certain that that is the way forward:salute::yeah:I think we can now say we have found its Achilles heel:03:

BulSoldier 06-07-09 04:22 PM

Funny i never have needed to use 2 torps on this ship :hmmm:

meduza 06-07-09 06:04 PM

@nikbear
Glad we found her weakness. Now all we have to do is to hit that spot again. :D

@BulSoldier
That's strange. It took me at least two torpedoes to sink her each time. No matter how much I waited, she never sank after only one hit. Until now, that is...

bookworm_020 06-07-09 06:26 PM

Large ships, aim around the forward mast. Small ships, aim around the aft mast. It seems to sink them with one shot 90 % of the time:arrgh!:

Hanomag 06-07-09 09:20 PM

Quote:

Originally Posted by BulSoldier (Post 1113924)
Funny i never have needed to use 2 torps on this ship :hmmm:

Me 2 but I have weapons officer assisstance...:arrgh!:

jobezark 06-08-09 05:39 AM

I swear C2 ships have some kind of reinforced hull against my attacks. Always takes me 2-3 shots to sink one of those while a C3 often drops after just one! Some of us are just cursed against certain boats ;)

Pisces 06-08-09 07:59 AM

I sunk one with one torpedo aswel. Just in front of the aft mast,like you. It did take quite a while though. And with serious waves. Im not sure about the warhead settings, but I suspect it was impact beacause of the high waves.

Captain Birdseye 06-08-09 08:01 AM

What depth would you recommend setting impact torps to when attacking any ship?

meduza 06-08-09 08:27 AM

@Pisces
I had high waves too, but she sank some 15-20 minutes after the impact.

@Captain Birdseye
I usualy set the depth a bit above half the ship's draft. Setting it too deep may cause the torpedo to bounce off, due to curvature of the hull.

Captain Birdseye 06-08-09 08:41 AM

Thanks very much.

Does rough weather affect this?

Pisces 06-08-09 08:45 AM

Because of rough weather the target bounces up an down. So torpedo depth settings have little meaning if it does. Apart from the fact that torpedo's do not like to freefall as it shoots out of a wave crest.

Bent Periscope 06-08-09 10:50 AM

Thanks for sharing, I'll reset my aim.

BP

TigerShark808 06-08-09 10:20 PM

I tend to send two eels into the engine compartment if its a large ship and one eel into the engine compartment if its a small ship then let nature take its course (FIRE..EXPLOSIONS..ECT..ECT..) they will sink eventually.

Am I doing something wrong?

cuthy2k 06-09-09 01:57 PM

Anyone know if there is a comprehensive list of key 'spots' to hit ships?

Pre-GWX I knew them all. Now i struggle to send even a 2k tonne ship to the bottom! :06:


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