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[TEC] tell me oh modding wizzards about making a playable blimp
specifically i would like to know what exactly needs to be done to allow something to fly.
i know there is plenty of really good info on doing other aspects like adding equipment available in the forum so i will be making good use on that, but the two things im unclear on at the moment is, like i said before, making something fly. and a little minor question, what file type does SH4 use? i have heard 3ds max thrown about as being able to make models for SH4 but i would like to use a different program if possible. any info would be greatly appreciated! :salute: |
I imagine something like Maya would work, or possibly even Blender, provided you can get it in the right file format for a 3D model.
Why not 3DS Max? |
Quote:
http://www.softimage.com/products/modtool/ thats all really, if it doesnt use the same format then i will just use 3ds max. |
well i just spent the last couple hours experimenting with taking existing aircraft attributes and adding them to subs. my god what a headache machine ubisoft have made, tried adding wings from a sunderland onto a balao and got nowhere fast.
you people that tear the system to pieces and rebuild it making mods deserve a medal. i think i will start with a model for now. |
well, I think there's only one way to make a playable blimp. It's absolutely impossible to get a playable sub to fly, but if you put the 3d model let's say 300 m above the subs origin node the 3d model will 'fly' 300 m above the sea when at surface, and will skim the waves when at 300 m depth.
only problem is, you can't fly over land and you run out of oxygen when below 300m of altitude. for 3d-editing you can use any program that supports the .obj file format, as that's the format S3D uses for importing and exporting. |
Go buy a Flight Sim. :haha:
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