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-   -   Be Honest Ever Hunt With A WolfPack? (https://www.subsim.com/radioroom/showthread.php?t=152000)

owner20071963 05-20-09 09:40 PM

Be Honest Ever Hunt With A WolfPack?
 
Ever Hunt,with Others?
On SH3 Or SH4 Multiplayer?
On Ubisoft server?
Be honest now,
Or do You prefer the name Submarine before U-boat?
Or Just Prefer to Chat about your Career Mode?
Be honest,
So We Know its probably 6 years since Neal Played Multiplayer :yeah:
Or Longer,
How about you?
Is your hair so grey now you feel you are too Old?
Be honest Ever Hunt With a Wolfpack :arrgh!:

BasilY 05-29-09 12:37 PM

Love to try a wolf pack with other real person players. It will be nicer if someone can figure out a way to have a real person controlling the convoy and escort groups (and air assets as well). Otherwise, it won't be a equal fight.

This is what I would like to see:

The player who play the allies will try to move 1 fast (9-12 knots) and 1 slow (5-9 knots) in-bound convoys (Halifax-Clyde or Iceland-Murmansk), and 1 each out-bound. All four convoys will have 4 or 6 DDs with limited fuel and DC load out. In addition, 4-6 spare DD's can replace any DD out of fuel or AMMO (mid-atlantic support group). In addition, there will be 1 escort group with one CVE and 4 DDs available to support any of the four convoys as needed. Land-bases air assets can also be called.

On the Axis side, the game will start with 6-12 uboats (VIIB/VIIC/IXB/IXC) forming a patrol line trying to intercept one or more of the 4 convoys. B-Dneist will give the departure date while the uboats are in mid-Atlantic. Some of this uboats can be played by AI as weather/picket boats, if there are not enough real players.

The game will end when the last slow convoy reaches port. I envision a game like this taking a month or 2 in real time to be played by 7-10 players.


BTW, I also have a detail proposal for a future SH-style game will be an online game pitting one/or 2 players on the allies side against numerous uboat players that could effect the outcome of the war (based on war theaters, campaigns, and civil morale). All I need to do is to fiqure out how time compression will work in such a game.

Other than that, tell me where to sign up for any multi-player game now.

Sailor Steve 05-29-09 12:42 PM

No. Realistic wolfpacks would require that the players not talk to each other while the battle is happening, as real WWII submarines couldn't communicate underwater. Hunting with a real wolfpack would be the same as hunting alone, except ships would be hit at random by torpedoes that weren't yours.

BasilY 06-01-09 09:47 PM

Quote:

Originally Posted by Sailor Steve (Post 1109000)
No. Realistic wolfpacks would require that the players not talk to each other while the battle is happening, as real WWII submarines couldn't communicate underwater.

That will require some honor system. Officers are supposed to be gentlemen, right?:salute:

Quote:

Originally Posted by Sailor Steve (Post 1109000)
Hunting with a real wolfpack would be the same as hunting alone, except ships would be hit at random by torpedoes that weren't yours.

But I still would like to match up against a human opponent in control of the allied convoys. Maybe a 1 Vs 1 games, with other Uboats under AI control. Your boat can receive reports from other boats via BdU when you are on the surface.


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