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-   -   First Patrol (https://www.subsim.com/radioroom/showthread.php?t=151396)

joris-de-bont 05-04-09 03:28 AM

First Patrol
 
I have just bought silen hunter 3.
I started a new campaign and i started the first patrol. But when i'm done with the patrol and i have finished my objectives my submarine won't dock in the harbour. Could you please help me with this problem because I can't even finish the first patrol roght now.
Hope you respond
Joris

nikbear 05-04-09 04:18 AM

Press the ESCape on your keyboard and you will be given the option to dock at your base,welcome aboard :salute::salute::salute:

joris-de-bont 05-04-09 06:14 AM

Thank you
 
Thank you i finally finished the first patrol:yeah:

Thank you:salute:

Hanomag 05-04-09 07:53 AM

Oh in case I forgot.. Welcome Aboard Herr Kaluen!! :arrgh!:

nikbear 05-04-09 08:39 AM

Glad to help,any questions regarding SH3,or if you want to try a supermod if your puter can run one,or you need any help regarding adding mods or they're compatability,Just ask on here and someone will help you out,all the best and happy hunting :03::yeah::salute::arrgh!:

Bent Periscope 05-04-09 09:55 AM

Congrats on your 1st Patrol & Welcome Aboard!
BP

Laufen zum Ziel 05-04-09 11:48 AM

Well done. Welcome aboard.

Jail 05-04-09 11:55 AM

:salute: Welcome aboard.
Just wait and see you will be addicted to the game.

xptical 04-12-10 05:02 PM

Can someone give me a quick walkthrough of what a patrol entails? It's been a while since I played; and that was on SH4.

I seem to remember that you get orders to go to a place. You go there, radio in, and start patrolling. When you run low on fuel or torpedoes, you go home and dock.


But I know SH3 had some crew management system. Like you have to pick out crew-members before you leave and rotate them manually every so often.


Finally, what are the must-have mods for an otherwise stock game?

STEED 04-12-10 05:05 PM

Sink them all. :salute:

sergei 04-12-10 05:11 PM

Welcome Kaleun :DL

maillemaker 04-12-10 05:20 PM

Congratulations, captain, you are now a veteran! :)

Steve

xptical 04-12-10 06:04 PM

Maybe a bit more detail?

KL-alfman 04-12-10 07:24 PM

Quote:

Originally Posted by xptical (Post 1357435)
Maybe a bit more detail?


SH3Commander you should have.
it adds some features I don't want to miss any more.
among them the "no crew fatigue"-setting.

as for mods, please look here:
http://www.subsim.com/radioroom/showthread.php?t=156569

xptical 04-12-10 08:32 PM

Quote:

Originally Posted by KL-alfman (Post 1357501)
SH3Commander you should have.
it adds some features I don't want to miss any more.
among them the "no crew fatigue"-setting.

as for mods, please look here:
http://www.subsim.com/radioroom/showthread.php?t=156569


Thanks. I installed SH3Commander. Version 3.2 I think. Whatever the uber version was labeled.

I set up some basic options that I thought would be good and rolled a career. Once in there, I set up some realism options just to get things about right. Maybe 59% I think. I left on the auto TDC and the weapons officer. I'll get rid of those later.

I'm about half way to AN56 in a IIA. No contacts so far, but it's early. I plotted a course out at 10kts and made sure I had fuel to get home. Then, I cranked down to 8kts to give me more loiter time in AN56. Now I have time to read the keyboard shortcuts and the rest of the *sparse* manual.


Silly question: In my office, I saw that I had one PO slot and maybe 4 crew member slots open. Should I have filled those? If so, with who/what?


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