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searching for community units mod
hello great community
can someone give me a link finding the very good COMMUNTIY UNITS mod? i would appreciate it very much i searched and searched and searched...............................:nope: |
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i salute you jimmie thanks
:salute:
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Don´t know what´s wrong but every FF-link i click here is dead. Is it me? Is it my computer? Aliens? :06:
Cleared browser cache, cookies etc. etc., no effect. Direct links to are not working, FF mainpage is also inacessible... |
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Thanks... so i hitted the downtime exactly the last 3 days :D
I´ll try again later |
Here is a Megaupload link for you both if your still experiencing difficulties:
http://www.megaupload.com/?d=7YJM5Q66 |
downloading..............
downloading with second link jimmie i :salute: you again
the community units mod is a fantastic mod oh yes almost forgot to ask how far is the Q ships mod?:yep: |
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http://files.filefront.com/Q+Ship+mo.../fileinfo.html FF is back up http://www.psionguild.org/forums/ima...s/thumbsup.gif |
FF is still inacessible...
Jimbuna: Thanks for the alternative upload :yeah: |
im retesting the mod and can say i find some errors 20 of 40 ships done and at least with 5 of them won't load the game, it depends what year you start also :shifty: so alot of work
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I've not had the time to look into why, so if you can update us on your findings that would be great http://www.psionguild.org/forums/ima...s/thumbsup.gif |
ill do , but first i was thinking when the museum can load and the campaign can that makes the ships oké, but that's not enough sometimes you can start campaign in 42 but not in 44 in same harbor and thats wierd becouse all ships are avalible between 39 and 45 :hmmm:
to make sure they are oké i look for a convoy and engage , 1 time i had a game crash with a ship by doing that |
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