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-   -   searching for community units mod (https://www.subsim.com/radioroom/showthread.php?t=151213)

lakeskipper 04-29-09 11:04 AM

searching for community units mod
 
hello great community
can someone give me a link finding the very good COMMUNTIY UNITS mod?
i would appreciate it very much
i searched and searched and searched...............................:nope:

Jimbuna 04-29-09 11:15 AM

http://files.filefront.com/Community.../fileinfo.html

lakeskipper 04-29-09 11:18 AM

i salute you jimmie thanks
 
:salute:

Jimbuna 04-29-09 11:28 AM

Yer welcome http://www.psionguild.org/forums/ima...s/thumbsup.gif

PhantomLord 04-29-09 11:33 AM

Don´t know what´s wrong but every FF-link i click here is dead. Is it me? Is it my computer? Aliens? :06:

Cleared browser cache, cookies etc. etc., no effect.
Direct links to are not working, FF mainpage is also inacessible...

Jimbuna 04-29-09 11:35 AM

Quote:

Originally Posted by PhantomLord (Post 1092827)
Don´t know what´s wrong but every FF-link i click here is dead. Is it me? Is it my computer? Aliens? :06:

Cleared browser cache, cookies etc. etc., no effect.
Direct links to are not working, FF mainpage is also inacessible...

Just checked.....the access is intermittent, they must be doing some work on the servers. Give it an hour or so.

PhantomLord 04-29-09 11:41 AM

Thanks... so i hitted the downtime exactly the last 3 days :D
I´ll try again later

Jimbuna 04-29-09 12:33 PM

Here is a Megaupload link for you both if your still experiencing difficulties:

http://www.megaupload.com/?d=7YJM5Q66

lakeskipper 04-29-09 02:36 PM

downloading..............
 
downloading with second link jimmie i :salute: you again
the community units mod is a fantastic mod
oh yes almost forgot to ask how far is the Q ships mod?:yep:

Jimbuna 04-29-09 04:08 PM

Quote:

Originally Posted by lakeskipper (Post 1092923)
downloading with second link jimmie i :salute: you again
the community units mod is a fantastic mod
oh yes almost forgot to ask how far is the Q ships mod?:yep:

Q Ship mod:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html

FF is back up http://www.psionguild.org/forums/ima...s/thumbsup.gif

PhantomLord 04-29-09 05:26 PM

FF is still inacessible...
Jimbuna: Thanks for the alternative upload :yeah:

mengle 04-29-09 07:12 PM

im retesting the mod and can say i find some errors 20 of 40 ships done and at least with 5 of them won't load the game, it depends what year you start also :shifty: so alot of work

Jimbuna 04-30-09 03:27 AM

Quote:

Originally Posted by PhantomLord (Post 1093014)
FF is still inacessible...
Jimbuna: Thanks for the alternative upload :yeah:

Welcome matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

Jimbuna 04-30-09 03:36 AM

Quote:

Originally Posted by mengle (Post 1093058)
im retesting the mod and can say i find some errors 20 of 40 ships done and at least with 5 of them won't load the game, it depends what year you start also :shifty: so alot of work

That's interesting to know because I used it in GWX2.1 without any problems and couldn't get it to work with GWX3.0.

I've not had the time to look into why, so if you can update us on your findings that would be great http://www.psionguild.org/forums/ima...s/thumbsup.gif

mengle 04-30-09 08:14 AM

ill do , but first i was thinking when the museum can load and the campaign can that makes the ships oké, but that's not enough sometimes you can start campaign in 42 but not in 44 in same harbor and thats wierd becouse all ships are avalible between 39 and 45 :hmmm:
to make sure they are oké i look for a convoy and engage , 1 time i had a game crash with a ship by doing that


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