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Hydrophone Hunting in SH3 v reality
I've been reading the excellant SH3 Hydrophone Hunting Tutorial by raduz. I find this excellant and I will definitely be trying it out. I note that he has less interest in reality and more interest in what he can do within the limmitations of the game. Many thanks for putting this tutorial together.
My question is how much of this was a real sub commander able to do? Why can I hear ships at 34km when the sonar man can only hear at 20km. Did U-boat commanders have better ears than sonarmen? is this an unreal glitch in the game? How accurate in real life was the sonarmans ability to gauge the range to target as long, medium and short range? |
I don't think this was realistic at all. Game limitation (developmental oversight) for sure.
The sonar crew would be concentrated on his job the whole time, allowing his ear and mind to tune to the noise in his earphones. Whereas the commander would have no time to do this. He has the rest of the boat to supervise. Last week I watched a video on Youtube (link was given not long ago here) where a german commander (iirc) said they could hear on the order of 100km with the passive hydrophone. It would be great if the 34km could be extended in a mod but I understand it is a limitation of the game. Otherwise it would have been done by now. |
Hi, so there wasn't "TMA" like plotting at hydrophones or any other stations? So, how they was able to understand the ship/convoy course from 100km?
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It's a mystery to me to how they really did it. (though I didnt make any effort to investigate either) I suppose just moving along the bearing was simple to do.
But I myself made a tool that allows you to calculate course/aob with three bearings only if you are not moving. As I said, I have no idea if the germans or even the americans used this technique during the war. Just that it can be done with enough patience. http://www.subsim.com/radioroom/showthread.php?t=147719 Read also: http://www.subsim.com/radioroom/showthread.php?t=110619 |
HI thanks! you can find some information here:
http://hnsa.org/doc/attackfinder/index.htm :yeah:They quote a Subsim discussion!! :rock: |
Yes, I know. I have allready made the tool. But the method described in the document doesn't work for hydrophone TMA since it relies on a range input and visual AOB.
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Presumably you get from this an AOB and therefore the heading of the target, but you still have to use skills in listening to the hydrophone to gauge the range to target and his speed (which would help you gage his range in relation to the 3 bearings. Ive not tryed it out yet as I tried moving the hydrophone hunting tutorials into the program files, caused the game to crash and I have ended up having to reinstall the origonal version from my DVD. Its just finished reinstalling. Thanks. |
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[later edit:] Maybe I misunderstand you, but I don't see what's 'unreal' about listening yourself upto 34km. The game is limited to allowing the crew to listen upto 20km, but you can get extra range by placing yourself temporarily in his seat. That extra range is too good (and probably more real based on the video reference above) not to use it because of such a stupid code limitation. Quote:
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Thanks for all your excellent tips. |
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