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-   -   [TEC] Default Torpedo Loadouts (https://www.subsim.com/radioroom/showthread.php?t=150728)

ETR3(SS) 04-16-09 02:59 PM

[TEC] Default Torpedo Loadouts
 
I'm running SH4 V1.4, and have noticed that when I come back from a patrol and go to the torpedo screen I have all Mk 14's loaded by default. Is there a way to change what the defaults are other than using SH4 Torpedo Loadout editor?

peabody 04-16-09 03:38 PM

Quote:

Originally Posted by ETR3(SS) (Post 1085313)
I'm running SH4 V1.4, and have noticed that when I come back from a patrol and go to the torpedo screen I have all Mk 14's loaded by default. Is there a way to change what the defaults are other than using SH4 Torpedo Loadout editor?

The defaults are in the submarine.upc file for each tube and for the bunkers.

Peabody

ETR3(SS) 04-16-09 08:53 PM

Quote:

Originally Posted by peabody (Post 1085343)
The defaults are in the submarine.upc file for each tube and for the bunkers.

Right, I knew about that location. I think maybe a better example would help to clarify my problem. I leave on my first patrol, launch all fish, come back to base to get ready for my second patrol and they load my boat full of the Mk 14's. I've had this issue with stock and a couple of the mods. I believe it to be a stock issue but can't resolve where/how to fix it. Even after editing the submarine.upc file I will still get all Mk 14's. Any thoughts?

lurker_hlb3 04-16-09 10:58 PM

1. Go to Data\UPCData\UPCUnitsData\
2. Open Ammunition.upc with wordpad
3. Find the following line in each torpedo section

AmmunitionIntervalOptionCurrent= NULL, NULL, 0

Change it to read

AmmunitionIntervalOptionCurrent= NULL, NULL, 1

Your sub will no longer auto torpedo's when you return to port.

You will now have to manually load your desired weapons on return to port.

ETR3(SS) 04-17-09 09:04 AM

That did it! Thank you both for your help. :up:

peabody 04-17-09 12:35 PM

Quote:

Originally Posted by ETR3(SS) (Post 1085514)
Right, I knew about that location. I think maybe a better example would help to clarify my problem. I leave on my first patrol, launch all fish, come back to base to get ready for my second patrol and they load my boat full of the Mk 14's. I've had this issue with stock and a couple of the mods. I believe it to be a stock issue but can't resolve where/how to fix it. Even after editing the submarine.upc file I will still get all Mk 14's. Any thoughts?

I suspect the reason could be that it is the one that is 'free'. One work around I found, if you have purchased a load of MK23s, do a refit just before returning to base and you will keep those 23s. So if you are returning to Pearl stop at Midway and refit and you should get loaded with MK23s and you will keep them even after to end your patrol.

Peabody

ETR3(SS) 04-17-09 03:43 PM

More good info, I'll keep that in mind. Thanks again!

peabody 04-17-09 04:25 PM

Quote:

Originally Posted by ETR3(SS) (Post 1085966)
More good info, I'll keep that in mind. Thanks again!

I never tried it, but you may be able to do that at your own base. :hmmm: Try loading the sub with what you want then do your mission, when you return, hit "Refit" first, load your tubes, hit refit again, and then "End Patrol", see what happens.

Edit: Well, I got curious and tried it and it works. So if you buy some 'expensive' torpedos or don't want the hassle of reloading everytime then you can refit at your own base before you end your patrol. I don't know if it might cost renown to dock with a full load of torpedos, but it has to be less renown then buying the torpedos over again.

Peabody

ETR3(SS) 04-17-09 04:46 PM

It seems great minds think alike! I just tried that being curious and it seemed to work. Just noticed your edit as I'm typing this. I might take a look at the renown pricing for refitting before docking.


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