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-   -   Torpedo reload time....? (https://www.subsim.com/radioroom/showthread.php?t=150341)

MrBledsoe 04-07-09 08:04 AM

Torpedo reload time....?
 
Hey mates.

Questions:

1. Do I need to pro-actively re load my torpedos after I shoot
or is that automatic. And If I need to do something to reload
how do I accomplish that.

2. Also, what were the true historically accurate reload times.


On my last mission I could have easily sunk a carrier but...
the torpedos took forever to load and the Destroyers came back.:damn:


Thanks.

SteamWake 04-07-09 10:21 AM

You can select wether or not to 'automatically' reload the tubes or select the load out manually. Its a check box in the 'orders' screen.

Choosing battle stations will shorten reload times, having qualified crews in the proper compartments will shorten reload times.

Historically accurate is actually probably considerably longer, espically if your running un-modded.

DD's comming back, yea they do that its their job after all. Make your fist attack as efficent as possible, chances are pretty good you wont get a second try.

MrBledsoe 04-07-09 10:44 AM

Thank you
 
The more I play this "game" the more I need to know.

This game is deep and wide..whew.

Without this forum I'd be sunk....literally.

Thanks to all for all your help.

Akula4745 04-07-09 02:48 PM

Something I discovered was if you were set for silent running the reloads took forever because they were trying to be quiet... be sure to turn off silent running when you go to reload. It will spend up reloads considerably.

SteamWake 04-07-09 02:51 PM

Quote:

Originally Posted by Akula4745 (Post 1079588)
Something I discovered was if you were set for silent running the reloads took forever because they were trying to be quiet... be sure to turn off silent running when you go to reload. It will spend up reloads considerably.

heh literally forever because they stop loading altogether. Nothing will get done untill Silent running is canceled.

Even if you order up flank speed somehow the crew remains quiet.

Akula4745 04-07-09 02:52 PM

You just gotta love all the little nuances in this game... or at least I am beginning to. :)

MonTana_Prussian 04-07-09 07:59 PM

1131 When at sea, torpedoes in the tubes are habitually kept fully ready for war shots, except for flooding tubes. At least one complete replacement set is kept ready for reload in the racks. As soon as conditions permit, torpedoes in tubes, which have been flooded, are withdrawn and inspected, after which they are again sealed in the tubes. After firing torpedoes, a submarine can reload in from 5 to 10 minutes. When all torpedoes and mines have been exhausted, a submarine may be expected to withdraw and proceed to its base unless otherwise directed.



From 'Current Doctrine Submarines'. Thanks to Clayton:salute:

MrBledsoe 04-08-09 07:29 AM

Yup Silent Running was the culprit.

I had a heyday last nignt on the Borneo convoy.....ooh yea.

:D

Akula4745 04-08-09 04:48 PM

Good to hear, Mr B... give em' hell out there!

I discovered the silent running catch because I waited forever and got zero loading action... then started trying different things. I even switched out some torpedo crew cause I thought they might be tired! <G>


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