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-   -   Ship Wake Mod (https://www.subsim.com/radioroom/showthread.php?t=150237)

Otto Heinzmeir 04-04-09 04:52 AM

Ship Wake Mod
 
This is my own work. Once again waiting for a FileFront server to be available. Check out the previews for now. I will edit this post and add the link to the mod as soon as FF has a server. Hopefully within 24 hours or so. I know a wake mod was recently released but this one has a bit of different character to it. Perhaps not as fine but with lots of body. Always good to have choices. There will be high and low rez versions in i zip file. It will be JGME compatable. So you can try it and easily remove if so desired.

Edit - Deleted mod- no matter what tex I use it doesn't look much different than stock. SO not worth the hi rez textures.




http://img.villagephotos.com/p/2005-8/1059112/wake2.jpg





http://img.villagephotos.com/p/2005-8/1059112/wake5.jpg

nikbear 04-04-09 06:51 AM

Always nice to have a choice,looks really good:yeah:Was wondering,I'm not a modder so tell me to shut up if I'm not making sense,But ages ago someone did a longer wakes mod,ships leave long wakes,tankers and such like more so,would there be any way to increase the length of the wake without a FPS hit& without spoiling the overall effect of the better looking wake:06:just curious:03:

Otto Heinzmeir 04-04-09 07:08 AM

I honestly don't know if a longer wake would affect FPS. Have no idea how to mod that either. I bet someone here does.

Otto Heinzmeir 04-04-09 09:49 PM

File is uploaded
 
http://img.villagephotos.com/p/2005-8/1059112/wake7.jpg


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