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Crocodile crawl...
I'm stuck in the Luzon Strait with a DD hovering 328 feet overhead - I've been padding along at 1 knot for about an hour (real time), trying to get out from under his DC barrage. No damage (yet), but I'm at 328 feet and his charges are boinking about 50 feet further below me!
I've tried dropping down to about 375 but this barge just won't budge below 328 no matter what I do. Also.. I happened to look "outside" and noticed a lone sub mine hanging within about 2 feet of my port side... yikes!! First one I've seen in the game, and I was lucky I peeked.. woulda been a deadly surprise. :88) |
Next time the DD makes a run on you slam the rudder to port or starbord, hit all ahead flank and try to adjust your course. After a few minutes, center the rudder and set speed for about 3 knots.
When the DD is on his run (ahead flank, dropping cans) hes deaf as a post, this may be your only oppurtnity to escape. |
Thanks for the input, Steam... I'll give that a try. :sunny:
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Avoid the mine:o
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Good thing you can magically step outside the sub and look around, too.
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Yes, that is deep. We will just chalk it up to a hurricane that dragged it out sea. :up: Now, just imagine the cable scraping down the side of your sub as you slink by at 1 knot.:o Tell me the sailors did not break out in a cold sweat. |
"Tell me the sailors did not break out in a cold sweat."
Lotta wet tennis shoes.. :shifty: |
I read in one book, do not remember which one, were the sub had a dc dropped right on top of them. The sub was shallow enough were the detonator did not go off. The dc went banging down the deck from the sail to the stern and finally fell over the side. All ahead full because sooner or later the dc would be at the proper depth to explode:o
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I have not read any books on the WWI subs. That is an interesting story and I would dare say, I would not go out again either! |
There was a sub that surfaced and had a unexploded depth charge stuck in the con tower....they threw it overboard...talk about lucky.
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When you determine the DD is steaming away even if he is circling you. Go to flank and get above the thermal layer which may be about 150 feet or so. Then drop a volley of decoys and get below the thermal and steam about 3 knots away while ensuring you have silent running on. You should be able to slip away. The DD will focus on the decoys and once the decoys are dead you should be far enough away to just keep sailing until it is safe to surface again.
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