Quote:
Originally Posted by melnibonian
No this is intentional.
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Isn't it's more like, they couldn't do anything about it when they adding the lighted ships, so they were forced to leave it like that. And they didn't want to dig into all the ships that were added to see how correct the rec data really is? Anyway, the second entry is the one you want to use for the enemy ships, you can expect all "lighted/first entry" ships to be neutral.
You'll also notice that mast heights toward the graphic scale display, and some times the other data in the dublicates themselves, don't match. Which makes me question if the mast heights entries are 100% correct for Range finding. I'm told that mast errors don't really play a factor when calculating torpedo solutions. That it can only cause errors the more off center the target is from the torpedo launch (forgot the term.... that angle degree number on the periscope screen, that I'm sure all of us wait until it reaches 000 before launching something, or within 20 degrees of.), but I'm still wary about that response towards any mast height errors that could be in GWX.
I mean, yeah range may not factor much to torpedo aiming once the speed and AOB are correct. But, when calculating everything manually (with the no updated map option, activated), how does one get an accurate speed, without an accurate range?
The way I see it, if you are using that "knott/time/distance traveled", chart, on the Nav map, the distance traveled can get a bit screwy with inaccurate ranging. Target, distance traveled is going to appear greater the farther the target is from you (and vice-versa), causing you to calcultate it's speed being greater (or smaller), because you are basing target distanced traveled, mainly by periscope degrees, which is converted into speed of the target. (A disk spins faster on the outer edge, than it does on the inner edge type of problem. So wouldn't speed, becomes reliant on the range?)
Regardless, no one seems to be complaining about Mast Height errors the mod may have, so... guess it's not a big deal. Although... I don't play with manual aiming enabled and Weapon's officer disabled, anyway... nor the disabling of the updated map thing. But, if I did... I wonder if it would be much of a problem.... Maybe, a close enough Mast height is all that is needed. Or maybe no one bothers trying to manual hit a target that's over 6,000 meters away.... Especially, when finding the top of the mast at those ranges are about impossible, anyway...