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[REQ] Uboat Gradations scales
Does anybody know how to get rid of the Scale lines on the UBoat scopes.
I've managed to get rid of the text, but worried that the scales might be in code :nope: http://www.vanjast.com/SH4Mod/Attk.jpg http://www.vanjast.com/SH4Mod/Obs2.jpg Thanks for any help Van |
yes it can be done, post the files for me and I'll modify them sometimes this week.
Keltos ps but if you really wanna help me back find me real proof of how those lines looked on an IJN periscope ;) |
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I've modified the scope skin files, and didn't see it there. I found the text pieces in the menu_1024_768.ini file, but haven't found the scale lines here yet. I've tried editing some marker dds file... no luck yet.:wah: Quote:
:) |
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but we have to be sure which one it uses, I modified a german scope but not both I think... it's just drawing with photoshop really but I'm not too good at it. keltos |
I've played with all the available 'periscope.dds' files = no luck.
:wah: I'll just carry on looking :-? |
The scale is encoded :damn: but if you use the cameras.dat values I told you in the readme file they will go out of the mask. Of course you will also have a smaller field of view than supposed, but since screen resolution is limited it doesn't hurt to be able to see images bigger (Reducing FOV does the same effect as increasing the zoom).
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so what does this scale do, here?
(from sh3periscope dds in sh4) http://img8.imageshack.us/img8/3066/scalep.jpg |
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I've masked that one out in those image files - makes no difference.
What i managed to do in the menu_1024_768.ini file is move the text into the 'masked' top left corner, but when I saw the zoom value indicator change, I sort of knew this was hardcoded :wah:. |
In the Cameras.dat file, you have only one FOV and zoom section that works on both US and Axis subs. This causes a problem if you want to match the zoom scales/FOV/Bearing indicators to the correct scaling.
One can scale the US scopes by changing the skin files, but cannot do this with the Axis scope because of this hardcoding. Well you might think why not scale both to the Axis sub - and then the Bearing indicator will be out of sync for both scopes. I think the only solution is to overlay the skin file over the hard coded section and hope it fits OK. :up: |
Decided to combine the two together, so as not to mess it up too much:D.
Attack scope with minimal night time additions.. Just managed to cover the scales, although not completely http://www.vanjast.com/SH4Mod/Attk2.jpg And obsscope.. with sextant thingy http://www.vanjast.com/SH4Mod/Obs3.jpg As the UBoat scope is now it should just pass the AOBWheel test... I'll put this up later tonight. :) |
how did you do it ? what files did you change and how ?
keltos |
The Uboat scaling is very close to mine (or the other way round :D).
I just played with the Alpha and Red layers, and blanked out the Green and Blue. to get the scales to align I took a screen grab (image is the same size) and after adjusting the opacity (to make it see-through), positioned it over the the alpha layer. These are the scope skin DDS files of course.. :) |
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In the US periscopes the game doesn't place reticles or whatever, they are in the Alpha Channel of the periscope mask. So you can: 1.- Increase the FOV like I suggested (Angularvalue=47) and use the mask to hide the reticle in the german scope 2.- Make a bigger mask for the US scope, effectively still using all field of view. |
From what I remember ( I must check again), when I started this scheme, is that when playing with the zoom factors, you could misalign the bearing indicator at the top of the scope, so I set the zoom factors to match the bearing indicator, then set the gradations on the scope skin masks/layers.
This was the reason why I avoided going the larger FOV mask route :) |
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