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-   -   deck gun missing (https://www.subsim.com/radioroom/showthread.php?t=148769)

GREY WOLF 3 02-28-09 07:39 PM

deck gun missing
 
:hmmm: After finishing a mission dock at base gave out medals etc upgraded deck gun left port went to crew managment NO DECK GUN.:06:
Camarea view on sub shows deck gun but cannot man it:damn:

neosnk35 02-28-09 10:19 PM

its a known bug.. when switching deckgun from aft to bow or vice-versa, or merely changing your deckgun.. theres a work around for it by editing your save files...

neosnk35 02-28-09 10:45 PM

found it

Quote:

Originally Posted by Coletrains
I had the same problem when ever I tried to change the gun type within a career. I am playing with v1.2 knowing that I always have to set my gun type when offered a new bot. Unfortunately with the new Balao class I installed a bow gun instead of stern (I always used stern since I need the the gun only if i cant dive due to hull damage and a destroyer is following me).

Solution (not so easy) to replace a Bow deck gun with a Stern deck gun (2 crewmen):
all entrances are in the file of your savegame:
-ActiveUserPlayerUnits.upc (backup it!)

-Search for the compartments 7 (Stern gun) and 8 (Bow gun)
they start with "UserPlayerUnit 1.Compartment 7"
-Get a feeling of the file structure and write it down (compare sections of savegames with Stern and Bow type gun for instance and see differences)
-do not change "UserPlayerUnit 1.Compartment 7/8"
-now exchange the weapon entrances:
for instance replace "[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 1]" (which means nothing is installed at stern)
with all sub categories beginning with "[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon]" to "[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2.CrewMember.Rank.CrewMember3D]"
-you can simply cut/copy and paste.
-now change the numbers "7" to "8" and "8" to "7" of the moved categories

Some small changes left:
-in "[UserPlayerUnit 1.Compartment 7.WeaponSlot 1]" enter the gun type:
-"IDLinkWeaponLoaded=x", x=gun type for me it was 4in50calUS
-search in compartments 7 and 8 for (multiple entries) :
"ID=CrewMemberSlot_x", x should be DGun for Stern and DGgun2 for Bow (note that there is another extension C1 and L for crew and leader which you dont need to change like DGun2L)
-search for "WatchCrewMemberSlot3D=WM2@slot_M0x", x=1 for Bow, and x=2 for Stern (if you don't adjust this you have a shooting non visible gun crew)

-search for "CurrentUpgradePack=Upack4in50calDGBow" and change this to "CurrentUpgradePack=Upack4in50calDGStern" (this is only for the description in the docks)

------
I am German. Do you know that "Bow" means in German "Bug" ....and we all now what a game Bug is.:cool:

heres the link to the thread
http://www.subsim.com/radioroom/show...2&postcount=14

GREY WOLF 3 03-01-09 05:09 AM

Thanks for the reply:salute:
have to sail with no deck gun ive got no chance in altering that:cry:

I'm goin' down 03-02-09 02:47 AM

right mod combos
 
If you are running RFB 1.52 and RSRDC, make sure that the RSRDC mod if the one that matches RFB 1.52 or you will have no deck gun. I know as I had that problem.

Seacuckoo 03-03-09 11:00 PM

Here's another thread describing how to fix this bug. I wanted to wait until I was back in port and had a chance to see if it worked, and it did for me.

http://www.subsim.com/radioroom/show...eck#post729319

(This is running the stock game with v1.4 patch.)


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