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[REL] Tracer Mod for 1.5
All this mod does is add different colors, "elongate," and make the tracer persistent until it hits something.
The colors are Red, Blue, Green, Purple, and Yellow. "Why these specific colors?" you ask... because after a little testing they are the ones that show up best in different lighting conditions (the purple is simply electric at night). If you use one of the surface ship mods it gives off a pretty cool pyrotechnic display when the main, secondary, and/or AA armament targets something, especially at night. I made it primarily to give me something cool to watch while the guns of my Baltimore (thanks Ivank) blasted stuff. You can really see stuff going out and coming in. In the library directory there is a little readme that will explain the color coding of the shells and provide a quick reference for the IDs of the colors if you want to change what color goes with what shell. edit: Version 2 on up should be compatible with any mod that does not already change the shells.sim file. I just tested it with TMO 1.62 Full and it worked fine. grab it from here: http://acmestuffco.com/mods/Tracer%20Mod%20v2.7z |
v3 changes some things around so it's a bit easier on the GPU, especially when all the AA guns go off on a surface ship mod.
http://acmestuffco.com/mods/Tracer%20Mod%20v3.7z |
Yay, eye candy!
:D Just had a test drive, its new years eve all over again ( minus teh booze) :rock: |
nice idea, this should be popular
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This should be a great display....
You should get IL2 and set up a couple 'vierlings'... and make new years eve/guy fawkes look tame in comparison. :) |
Dang, RSRDC uses that file...
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